Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

View File

@@ -0,0 +1,24 @@
import bpy
from ..common.image_edit import draw_image_mask_settings
from .edit_mask import EditImageMask
class ImageBoxTool(bpy.types.WorkSpaceTool):
bl_space_type = "VIEW_3D"
bl_context_mode = "OBJECT"
bl_idname = "anyimage.image_box"
bl_label = "Image Box"
bl_description = "Edit an Image Empty with a rectangular mask"
bl_icon = "ops.sculpt.border_mask"
bl_operator = EditImageMask.bl_idname
bl_keymap = (
(
EditImageMask.bl_idname,
{"type": "LEFTMOUSE", "value": "PRESS"},
{"properties": [("gesture", "BOX")]},
),
)
def draw_settings(context, layout, _tool):
draw_image_mask_settings(context, layout, "image_box_refine_selection")