Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -2,7 +2,7 @@ import bpy
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from ..runtime import JobOperatorBase
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from ..properties import BEN2_MODEL_KEY, REALESRGAN_GENERAL_WDN_MODEL_KEY
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from .common import (
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from .common.operator import (
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background_input_path,
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da3_parameters,
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input_path,
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