Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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src/anyimage/operators/cutout_tool/__init__.py
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src/anyimage/operators/cutout_tool/__init__.py
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"""Cutout selection, shape conversion, and geometry algorithms."""
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from .selection_tool import ActivateCutoutTool, CutoutTool, SelectCutoutRegion
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from .shape_conversion import ConvertCutoutShape, GenerateCutoutShape
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__all__ = (
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"ActivateCutoutTool",
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"ConvertCutoutShape",
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"CutoutTool",
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"GenerateCutoutShape",
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"SelectCutoutRegion",
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)
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