Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

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"""Cutout selection, shape conversion, and geometry algorithms."""
from .selection_tool import ActivateCutoutTool, CutoutTool, SelectCutoutRegion
from .shape_conversion import ConvertCutoutShape, GenerateCutoutShape
__all__ = (
"ActivateCutoutTool",
"ConvertCutoutShape",
"CutoutTool",
"GenerateCutoutShape",
"SelectCutoutRegion",
)