Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
13
src/anyimage/operators/convert_to_plane/__init__.py
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13
src/anyimage/operators/convert_to_plane/__init__.py
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@@ -0,0 +1,13 @@
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"""Mesh Plane and Depth Plane conversion operators."""
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from .conversion import (
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ConvertToDepthPlane,
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ConvertToPlane,
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GenerateDepthPlane,
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)
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__all__ = (
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"ConvertToDepthPlane",
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"ConvertToPlane",
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"GenerateDepthPlane",
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)
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209
src/anyimage/operators/convert_to_plane/build.py
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209
src/anyimage/operators/convert_to_plane/build.py
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@@ -0,0 +1,209 @@
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import bpy
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from ..common.image import (
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color_data_name,
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create_color_image,
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depth_data_name,
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is_image_empty,
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material_data_name,
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normal_data_name,
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plane_bounds,
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)
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from ..common.material import create_material
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from ..common.node_asset import modifier_input_identifier, set_modifier_input
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from ..common.normal_map import bake_tangent_normal_image
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from ..common.operator import push_undo
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from .mesh_plane import create_mesh_plane_mesh, create_mesh_plane_object
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from .nodes import depth_plane_node_group
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def copy_color_image(source_object):
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source = source_object.data
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image = source.copy()
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if getattr(source, "source", None) == "GENERATED" or getattr(
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source, "is_dirty", False
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):
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import numpy as np
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pixels = np.empty(len(source.pixels), dtype=np.float32)
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source.pixels.foreach_get(pixels)
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image.pixels.foreach_set(pixels)
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image.update()
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image.name = color_data_name(source_object)
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return image
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def build_mesh_plane(context, source_object, subdivisions, material):
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source_name = source_object.name
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plane = create_mesh_plane_object(
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context,
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source_name,
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plane_bounds(source_object),
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material,
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matrix_world=source_object.matrix_world,
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subdivisions=subdivisions,
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)
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for polygon in plane.data.polygons:
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polygon.use_smooth = True
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plane["anyimage_mesh_shape"] = "PLANE"
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for selected in context.selected_objects:
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selected.select_set(False)
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plane.select_set(True)
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context.view_layer.objects.active = plane
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bpy.data.objects.remove(source_object, do_unlink=True)
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plane.name = source_name
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return plane
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def load_depth_field(path):
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import numpy as np
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with np.load(path, allow_pickle=False) as archive:
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points = np.asarray(archive["points"], dtype=np.float32)
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intrinsics = np.asarray(archive["intrinsics"], dtype=np.float32)
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valid = np.asarray(archive["valid"], dtype=bool)
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calibration_valid = np.asarray(archive["calibration_valid"], dtype=bool)
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image_size = tuple(int(value) for value in archive["image_size"])
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reference_depth = float(archive["reference_depth"])
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if (
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points.ndim != 3
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or points.shape[2] != 3
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or valid.shape != points.shape[:2]
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or calibration_valid.shape != points.shape[:2]
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):
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raise ValueError("The mesh point field is invalid")
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if intrinsics.shape != (3, 3) or not reference_depth > 0.0:
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raise ValueError("The mesh camera field is invalid")
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return points, intrinsics, valid, calibration_valid, image_size, reference_depth
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def anchored_point_field(source_object, field):
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import numpy as np
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points, intrinsics, valid, _calibration, image_size, reference_depth = field
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width, height = image_size
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x_min, x_max, y_min, y_max = plane_bounds(source_object)
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plane_width = x_max - x_min
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plane_height = y_max - y_min
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fx, fy = float(intrinsics[0, 0]), float(intrinsics[1, 1])
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cx, cy = float(intrinsics[0, 2]), float(intrinsics[1, 2])
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if fx <= 0.0 or fy <= 0.0:
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raise ValueError("Camera intrinsics contain an invalid focal length")
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scale_x = plane_width * fx / (max(width - 1, 1) * reference_depth)
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scale_y = plane_height * fy / (max(height - 1, 1) * reference_depth)
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scale_z = float(np.sqrt(scale_x * scale_y))
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camera_x = x_min + plane_width * cx / max(width - 1, 1)
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camera_y = y_max - plane_height * cy / max(height - 1, 1)
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anchored = np.empty_like(points, dtype=np.float32)
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anchored[..., 0] = camera_x + points[..., 0] * scale_x
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anchored[..., 1] = camera_y - points[..., 1] * scale_y
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anchored[..., 2] = (reference_depth - points[..., 2]) * scale_z
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return anchored, valid, points[..., 2]
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def create_depth_image(source_object, anchored_points):
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import numpy as np
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values = np.asarray(anchored_points, dtype=np.float32)[..., 2]
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height, width = values.shape
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pixels = np.empty((height, width, 4), dtype=np.float32)
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pixels[:, :, :3] = values[:, :, None]
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pixels[:, :, 3] = 1.0
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image = bpy.data.images.new(
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depth_data_name(source_object),
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width=width,
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height=height,
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alpha=True,
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float_buffer=True,
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)
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image.colorspace_settings.name = "Non-Color"
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image.pixels.foreach_set(np.flipud(pixels).ravel())
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image.pack()
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return image
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def load_normal_image(path, source_object):
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image = bpy.data.images.load(str(path), check_existing=False)
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image.name = normal_data_name(source_object)
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image.colorspace_settings.name = "Non-Color"
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image.pack()
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return image
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def build_depth_plane(context, source_object, subdivisions, material, field):
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source_name = source_object.name
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mesh = create_mesh_plane_mesh(source_name, plane_bounds(source_object))
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for polygon in mesh.polygons:
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polygon.use_smooth = True
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mesh.materials.append(material)
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plane = bpy.data.objects.new(source_name, mesh)
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context.collection.objects.link(plane)
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plane.matrix_world = source_object.matrix_world.copy()
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plane["anyimage_mesh_shape"] = "DEPTH_PLANE"
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node_group = depth_plane_node_group()
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modifier = plane.modifiers.new(name=node_group.name, type="NODES")
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modifier.node_group = node_group
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modifier.show_group_selector = False
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depth_image = create_depth_image(
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source_object, anchored_point_field(source_object, field)[0]
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)
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for name, value in (
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("Subdivide", max(0, min(10, int(subdivisions)))),
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("Material", material),
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("Thickness", 0.1),
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("Depth Amount", 1.0),
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("Depth Image", depth_image),
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):
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set_modifier_input(
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modifier,
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modifier_input_identifier(node_group, name),
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value,
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)
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for selected in context.selected_objects:
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selected.select_set(False)
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plane.select_set(True)
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context.view_layer.objects.active = plane
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bpy.data.objects.remove(source_object, do_unlink=True)
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plane.name = source_name
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return plane
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def build_depth_plane_response(context, result, operator):
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source_object = bpy.data.objects.get(operator.source_object_name)
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if not is_image_empty(source_object):
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raise RuntimeError("The source Image Empty no longer exists")
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color_image = create_color_image(
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source_object,
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result.directory,
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assign_to_source=False,
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)
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color_image.name = color_data_name(source_object)
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normal_path = result.directory / "normal.png"
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normal_image = (
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load_normal_image(normal_path, source_object)
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if normal_path.is_file()
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else None
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)
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material = create_material(
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material_data_name(source_object),
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color_image,
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0.0,
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normal_image=normal_image,
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scene=context.scene,
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)
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plane = build_depth_plane(
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context,
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source_object,
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operator.mesh_detail,
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material,
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load_depth_field(result.file("field")),
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)
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if normal_image is not None:
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bake_tangent_normal_image(
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context,
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source_object,
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plane,
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normal_image,
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)
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push_undo("Convert to Depth Plane")
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213
src/anyimage/operators/convert_to_plane/conversion.py
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213
src/anyimage/operators/convert_to_plane/conversion.py
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@@ -0,0 +1,213 @@
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import bpy
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from ...preferences import addon_preferences, configured_max_ai_input_size
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from ...properties import DEFAULT_MOGE2_MODEL_KEY
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from ...runtime import JobOperatorBase
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from ...server.media.resolution import (
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DEFAULT_MAX_AI_INPUT_SIZE,
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MAX_MAX_AI_INPUT_SIZE,
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MIN_MAX_AI_INPUT_SIZE,
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)
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from ..common.image import (
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analysis_source_image,
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image_user_settings,
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is_image_empty,
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material_data_name,
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prepare_image_analysis_inputs,
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remove_temporary_input,
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scaled_process_resolution,
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video_total_frames,
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)
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from ..common.material import create_material
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from ..common.operator import (
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HIDDEN,
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cleanup_temporary_input,
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da3_parameters,
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input_path,
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invoke_ai_setup_if_needed,
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moge2_parameters,
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production_device,
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require_environment,
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require_model,
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source_start_frame,
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)
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from .build import build_depth_plane_response, build_mesh_plane, copy_color_image
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def depth_plane_settings(context):
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preferences = addon_preferences(context)
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return (
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getattr(preferences, "mesh_depth_model", DEFAULT_MOGE2_MODEL_KEY),
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float(getattr(preferences, "mesh_process_res_factor", 100.0)),
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int(getattr(preferences, "mesh_resolution_level", 5)),
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)
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class GenerateDepthPlane(JobOperatorBase, bpy.types.Operator):
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bl_idname = "anyimage.generate_depth_plane"
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bl_label = "Generate Depth Plane"
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job_type = "prepare-geometry-data"
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starting_message = "Preparing Depth Plane"
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input_path: bpy.props.StringProperty(options=HIDDEN)
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analysis_input_path: bpy.props.StringProperty(options=HIDDEN)
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source_object_name: bpy.props.StringProperty(options=HIDDEN)
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mesh_detail: bpy.props.IntProperty(default=0, min=0, max=10, options=HIDDEN)
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model: bpy.props.StringProperty(default=DEFAULT_MOGE2_MODEL_KEY, options=HIDDEN)
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process_res: bpy.props.IntProperty(default=1008, min=1, options=HIDDEN)
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resolution_level: bpy.props.IntProperty(default=5, min=0, max=9, options=HIDDEN)
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max_input_size: bpy.props.IntProperty(
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default=DEFAULT_MAX_AI_INPUT_SIZE,
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min=MIN_MAX_AI_INPUT_SIZE,
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max=MAX_MAX_AI_INPUT_SIZE,
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options=HIDDEN,
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)
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delete_input: bpy.props.BoolProperty(default=False, options=HIDDEN)
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delete_analysis_input: bpy.props.BoolProperty(default=False, options=HIDDEN)
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def request(self, context):
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require_environment()
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require_model(self.model)
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parameters = {
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"input": str(input_path(self.input_path)),
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"analysis_input": str(input_path(self.analysis_input_path)),
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"shape": "DEPTH_PLANE",
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"polygon": None,
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"mesh_detail": self.mesh_detail,
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"device": production_device().lower(),
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"video_frames": 1,
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"start_frame": source_start_frame(self.source_object_name),
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"max_input_size": int(self.max_input_size),
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"refine_selection": False,
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"normal_analysis": False,
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"invert": False,
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}
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settings = context.scene.anyimage_settings
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if self.model.startswith("MOGE2_"):
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parameters.update(
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moge2_parameters(
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settings,
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input_path(self.input_path),
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self.model,
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self.resolution_level,
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source_start_frame(self.source_object_name),
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)
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)
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else:
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parameters.update(
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da3_parameters(
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settings,
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input_path(self.input_path),
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self.model,
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self.process_res,
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source_start_frame(self.source_object_name),
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)
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)
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parameters.update(shape="DEPTH_PLANE", polygon=None)
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return parameters
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def response(self, context, result):
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build_depth_plane_response(context, result, self)
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return "Depth Plane is ready"
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def cleanup(self):
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cleanup_temporary_input(self.input_path, self.delete_input)
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cleanup_temporary_input(
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self.analysis_input_path,
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self.delete_analysis_input,
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)
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def start_depth_plane_job(operator, context):
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source_object = context.object
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if video_total_frames(source_object.data) != 1:
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operator.report({"ERROR"}, "Depth Plane currently supports still images")
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return {"CANCELLED"}
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setup_result = invoke_ai_setup_if_needed()
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if setup_result is not None:
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return setup_result
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try:
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source_path, delete_input, analysis_path, delete_analysis_input = (
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prepare_image_analysis_inputs(source_object.data, context.scene)
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)
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analysis_image = analysis_source_image(source_object.data)
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model, process_factor, resolution_level = depth_plane_settings(context)
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process_res = (
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scaled_process_resolution(analysis_image, process_factor)
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if not model.startswith("MOGE2_")
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else 1
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)
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except (RuntimeError, ValueError) as error:
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operator.report({"ERROR"}, str(error))
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return {"CANCELLED"}
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result = bpy.ops.anyimage.generate_depth_plane(
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input_path=str(source_path),
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analysis_input_path=str(analysis_path),
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source_object_name=source_object.name,
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mesh_detail=operator.mesh_detail,
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model=model,
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process_res=process_res,
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resolution_level=resolution_level,
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max_input_size=configured_max_ai_input_size(context),
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delete_input=delete_input,
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delete_analysis_input=delete_analysis_input,
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)
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if "CANCELLED" in result:
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if delete_input:
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remove_temporary_input(source_path)
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if delete_analysis_input:
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remove_temporary_input(analysis_path)
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return {"CANCELLED"} if "CANCELLED" in result else {"FINISHED"}
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class ConvertToPlane(bpy.types.Operator):
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bl_idname = "anyimage.convert_to_plane"
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bl_label = "Convert to Plane"
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bl_description = "Convert the complete Image Empty into a rectangular plane"
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bl_options = {"REGISTER", "UNDO"}
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mesh_detail: bpy.props.IntProperty(name="Subdivide", default=0, min=0, max=10)
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@classmethod
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def poll(cls, context):
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return is_image_empty(context.object)
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def execute(self, context):
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source_object = context.object
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color_image = copy_color_image(source_object)
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frame_start, frame_offset, frame_duration, use_cyclic = image_user_settings(
|
||||
source_object
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)
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material = create_material(
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||||
material_data_name(source_object),
|
||||
color_image,
|
||||
1.0,
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frame_start=frame_start,
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color_frame_offset=frame_offset,
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||||
color_frame_duration=frame_duration,
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use_cyclic=use_cyclic,
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scene=context.scene,
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||||
)
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||||
build_mesh_plane(context, source_object, self.mesh_detail, material)
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return {"FINISHED"}
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||||
|
||||
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||||
class ConvertToDepthPlane(bpy.types.Operator):
|
||||
bl_idname = "anyimage.convert_to_depth_plane"
|
||||
bl_label = "Convert to Depth Plane"
|
||||
bl_description = "Convert the complete Image Empty into a front-projected relief"
|
||||
bl_options = {"REGISTER", "UNDO"}
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||||
|
||||
mesh_detail: bpy.props.IntProperty(name="Subdivide", default=0, min=0, max=10)
|
||||
|
||||
@classmethod
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||||
def poll(cls, context):
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||||
from ...runtime import runtime
|
||||
|
||||
return is_image_empty(context.object) and not runtime.server_busy()
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||||
|
||||
def invoke(self, context, _event):
|
||||
return self.execute(context)
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||||
|
||||
def execute(self, context):
|
||||
return start_depth_plane_job(self, context)
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||||
86
src/anyimage/operators/convert_to_plane/mesh_plane.py
Normal file
86
src/anyimage/operators/convert_to_plane/mesh_plane.py
Normal file
@@ -0,0 +1,86 @@
|
||||
"""Create Mesh Plane objects used by conversion and clipboard paste."""
|
||||
|
||||
import bpy
|
||||
|
||||
from ..common.node_asset import (
|
||||
load_mesh_plane_node_group,
|
||||
modifier_input_identifier,
|
||||
set_modifier_input,
|
||||
)
|
||||
|
||||
|
||||
MESH_PLANE_NODE_GROUP_NAME = "O Mesh Plane"
|
||||
|
||||
|
||||
def create_mesh_plane_mesh(name, bounds):
|
||||
x_min, x_max, y_min, y_max = bounds
|
||||
if x_max <= x_min or y_max <= y_min:
|
||||
raise ValueError("The plane has invalid dimensions")
|
||||
|
||||
mesh = bpy.data.meshes.new(name)
|
||||
mesh.from_pydata(
|
||||
(
|
||||
(x_min, y_min, 0.0),
|
||||
(x_max, y_min, 0.0),
|
||||
(x_max, y_max, 0.0),
|
||||
(x_min, y_max, 0.0),
|
||||
),
|
||||
(),
|
||||
((0, 1, 2, 3),),
|
||||
)
|
||||
mesh.update()
|
||||
uv_layer = mesh.uv_layers.new(name="UVMap")
|
||||
for loop, uv in zip(
|
||||
mesh.loops,
|
||||
((0.0, 0.0), (1.0, 0.0), (1.0, 1.0), (0.0, 1.0)),
|
||||
):
|
||||
uv_layer.data[loop.index].uv = uv
|
||||
return mesh
|
||||
|
||||
|
||||
def add_mesh_plane_processing(
|
||||
plane_object,
|
||||
material,
|
||||
subdivisions=0,
|
||||
thickness=0.0,
|
||||
):
|
||||
node_group = load_mesh_plane_node_group()
|
||||
modifier = plane_object.modifiers.new(
|
||||
name=MESH_PLANE_NODE_GROUP_NAME,
|
||||
type="NODES",
|
||||
)
|
||||
modifier.node_group = node_group
|
||||
if hasattr(modifier, "show_group_selector"):
|
||||
modifier.show_group_selector = False
|
||||
for name, value in (
|
||||
("Subdivide", max(0, int(subdivisions))),
|
||||
("Thickness", max(0.0, float(thickness))),
|
||||
("Material", material),
|
||||
):
|
||||
identifier = modifier_input_identifier(node_group, name)
|
||||
set_modifier_input(modifier, identifier, value)
|
||||
return modifier
|
||||
|
||||
|
||||
def create_mesh_plane_object(
|
||||
context,
|
||||
name,
|
||||
bounds,
|
||||
material,
|
||||
matrix_world=None,
|
||||
subdivisions=0,
|
||||
thickness=0.0,
|
||||
):
|
||||
mesh = create_mesh_plane_mesh(name, bounds)
|
||||
mesh.materials.append(material)
|
||||
plane = bpy.data.objects.new(name, mesh)
|
||||
context.collection.objects.link(plane)
|
||||
if matrix_world is not None:
|
||||
plane.matrix_world = matrix_world.copy()
|
||||
add_mesh_plane_processing(
|
||||
plane,
|
||||
material,
|
||||
subdivisions=subdivisions,
|
||||
thickness=thickness,
|
||||
)
|
||||
return plane
|
||||
156
src/anyimage/operators/convert_to_plane/nodes.py
Normal file
156
src/anyimage/operators/convert_to_plane/nodes.py
Normal file
@@ -0,0 +1,156 @@
|
||||
"""Runtime Geometry Nodes for Depth Plane."""
|
||||
|
||||
import bpy
|
||||
|
||||
from ..common.node_asset import load_mesh_plane_node_group
|
||||
from ..common.node_graph import group_input, interface_socket
|
||||
|
||||
def depth_plane_node_group():
|
||||
group_name = "O Image Depth Plane"
|
||||
group = bpy.data.node_groups.get(group_name)
|
||||
if group is not None:
|
||||
return group
|
||||
if group is None:
|
||||
group = bpy.data.node_groups.new(group_name, "GeometryNodeTree")
|
||||
else:
|
||||
group.nodes.clear()
|
||||
group.interface.clear()
|
||||
group.is_modifier = True
|
||||
interface_socket(group, "Geometry", "INPUT", "NodeSocketGeometry")
|
||||
subdivide = interface_socket(group, "Subdivide", "INPUT", "NodeSocketInt")
|
||||
subdivide.default_value = 7
|
||||
subdivide.min_value = 0
|
||||
subdivide.max_value = 10
|
||||
thickness = interface_socket(group, "Thickness", "INPUT", "NodeSocketFloat")
|
||||
thickness.default_value = 0.1
|
||||
thickness.min_value = 0.0
|
||||
thickness.subtype = "DISTANCE"
|
||||
depth_amount = interface_socket(group, "Depth Amount", "INPUT", "NodeSocketFloat")
|
||||
depth_amount.default_value = 1.0
|
||||
depth_amount.min_value = 0.0
|
||||
depth_image = interface_socket(group, "Depth Image", "INPUT", "NodeSocketImage")
|
||||
depth_image.hide_in_modifier = True
|
||||
material = interface_socket(group, "Material", "INPUT", "NodeSocketMaterial")
|
||||
material.hide_in_modifier = True
|
||||
interface_socket(group, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
||||
|
||||
nodes = group.nodes
|
||||
links = group.links
|
||||
geometry_input = group_input(
|
||||
nodes,
|
||||
(-1850.0, 450.0),
|
||||
{"Geometry", "Subdivide", "Material"},
|
||||
)
|
||||
shape_input = group_input(
|
||||
nodes,
|
||||
(-1250.0, 850.0),
|
||||
{"Thickness", "Depth Amount"},
|
||||
)
|
||||
image_input = group_input(nodes, (-1050.0, 50.0), {"Depth Image"})
|
||||
cleanup_input = group_input(nodes, (650.0, -200.0), {"Thickness"})
|
||||
group_output = nodes.new("NodeGroupOutput")
|
||||
group_output.location = (1600.0, 450.0)
|
||||
mesh_plane = nodes.new("GeometryNodeGroup")
|
||||
mesh_plane.node_tree = load_mesh_plane_node_group()
|
||||
mesh_plane.inputs["Thickness"].default_value = 0.0
|
||||
mesh_plane.location = (-1550.0, 450.0)
|
||||
links.new(geometry_input.outputs["Geometry"], mesh_plane.inputs["Geometry"])
|
||||
links.new(geometry_input.outputs["Subdivide"], mesh_plane.inputs["Subdivide"])
|
||||
links.new(geometry_input.outputs["Material"], mesh_plane.inputs["Material"])
|
||||
|
||||
extrude = nodes.new("GeometryNodeExtrudeMesh")
|
||||
extrude.mode = "FACES"
|
||||
extrude.inputs["Offset"].default_value = (0.0, 0.0, -1.0)
|
||||
extrude.inputs["Individual"].default_value = False
|
||||
extrude.location = (-1200.0, 450.0)
|
||||
links.new(mesh_plane.outputs["Geometry"], extrude.inputs["Mesh"])
|
||||
links.new(shape_input.outputs["Thickness"], extrude.inputs["Offset Scale"])
|
||||
geometry = extrude.outputs["Mesh"]
|
||||
|
||||
uv = nodes.new("GeometryNodeInputNamedAttribute")
|
||||
uv.data_type = "FLOAT_VECTOR"
|
||||
uv.inputs["Name"].default_value = "UVMap"
|
||||
uv.location = (-1000.0, 50.0)
|
||||
texture = nodes.new("GeometryNodeImageTexture")
|
||||
texture.location = (-800.0, 50.0)
|
||||
links.new(image_input.outputs["Depth Image"], texture.inputs["Image"])
|
||||
links.new(uv.outputs["Attribute"], texture.inputs["Vector"])
|
||||
separate = nodes.new("ShaderNodeSeparateXYZ")
|
||||
separate.location = (-600.0, 50.0)
|
||||
links.new(texture.outputs["Color"], separate.inputs["Vector"])
|
||||
raw_depth = nodes.new("ShaderNodeMath")
|
||||
raw_depth.operation = "MULTIPLY"
|
||||
raw_depth.location = (-350.0, 150.0)
|
||||
links.new(separate.outputs["X"], raw_depth.inputs[0])
|
||||
links.new(shape_input.outputs["Depth Amount"], raw_depth.inputs[1])
|
||||
inward_limit = nodes.new("ShaderNodeMath")
|
||||
inward_limit.operation = "MULTIPLY"
|
||||
inward_limit.inputs[1].default_value = -0.98
|
||||
inward_limit.location = (-350.0, -50.0)
|
||||
links.new(shape_input.outputs["Thickness"], inward_limit.inputs[0])
|
||||
clamp = nodes.new("ShaderNodeMath")
|
||||
clamp.operation = "MAXIMUM"
|
||||
clamp.location = (-100.0, 50.0)
|
||||
links.new(raw_depth.outputs[0], clamp.inputs[0])
|
||||
links.new(inward_limit.outputs[0], clamp.inputs[1])
|
||||
has_thickness = nodes.new("ShaderNodeMath")
|
||||
has_thickness.operation = "GREATER_THAN"
|
||||
has_thickness.inputs[1].default_value = 1e-6
|
||||
has_thickness.location = (-350.0, -250.0)
|
||||
links.new(shape_input.outputs["Thickness"], has_thickness.inputs[0])
|
||||
choose_depth = nodes.new("GeometryNodeSwitch")
|
||||
choose_depth.input_type = "FLOAT"
|
||||
choose_depth.location = (150.0, 50.0)
|
||||
links.new(has_thickness.outputs[0], choose_depth.inputs["Switch"])
|
||||
links.new(raw_depth.outputs[0], choose_depth.inputs["False"])
|
||||
links.new(clamp.outputs[0], choose_depth.inputs["True"])
|
||||
combine = nodes.new("ShaderNodeCombineXYZ")
|
||||
combine.location = (350.0, 50.0)
|
||||
links.new(choose_depth.outputs["Output"], combine.inputs["Z"])
|
||||
front = nodes.new("FunctionNodeBooleanMath")
|
||||
front.operation = "NOT"
|
||||
front.location = (150.0, 300.0)
|
||||
links.new(extrude.outputs["Top"], front.inputs[0])
|
||||
set_position = nodes.new("GeometryNodeSetPosition")
|
||||
set_position.location = (550.0, 450.0)
|
||||
links.new(geometry, set_position.inputs["Geometry"])
|
||||
links.new(front.outputs[0], set_position.inputs["Selection"])
|
||||
links.new(combine.outputs["Vector"], set_position.inputs["Offset"])
|
||||
geometry = set_position.outputs["Geometry"]
|
||||
|
||||
zero_thickness = nodes.new("ShaderNodeMath")
|
||||
zero_thickness.operation = "LESS_THAN"
|
||||
zero_thickness.inputs[1].default_value = 1e-6
|
||||
zero_thickness.location = (750.0, -150.0)
|
||||
links.new(cleanup_input.outputs["Thickness"], zero_thickness.inputs[0])
|
||||
back_or_side = nodes.new("FunctionNodeBooleanMath")
|
||||
back_or_side.operation = "OR"
|
||||
back_or_side.location = (750.0, 150.0)
|
||||
links.new(extrude.outputs["Top"], back_or_side.inputs[0])
|
||||
links.new(extrude.outputs["Side"], back_or_side.inputs[1])
|
||||
delete_selection = nodes.new("FunctionNodeBooleanMath")
|
||||
delete_selection.operation = "AND"
|
||||
delete_selection.location = (950.0, 50.0)
|
||||
links.new(zero_thickness.outputs[0], delete_selection.inputs[0])
|
||||
links.new(back_or_side.outputs[0], delete_selection.inputs[1])
|
||||
delete_geometry = nodes.new("GeometryNodeDeleteGeometry")
|
||||
delete_geometry.domain = "FACE"
|
||||
delete_geometry.location = (1100.0, 450.0)
|
||||
links.new(geometry, delete_geometry.inputs["Geometry"])
|
||||
links.new(delete_selection.outputs[0], delete_geometry.inputs["Selection"])
|
||||
shade_smooth = nodes.new("GeometryNodeSetShadeSmooth")
|
||||
shade_smooth.domain = "FACE"
|
||||
shade_smooth.inputs["Shade Smooth"].default_value = True
|
||||
shade_smooth.location = (1350.0, 450.0)
|
||||
links.new(delete_geometry.outputs["Geometry"], shade_smooth.inputs["Geometry"])
|
||||
links.new(shade_smooth.outputs["Geometry"], group_output.inputs["Geometry"])
|
||||
group.use_fake_user = True
|
||||
return group
|
||||
|
||||
|
||||
def plane_node_group(shape):
|
||||
if shape == "PLANE":
|
||||
return load_mesh_plane_node_group()
|
||||
if shape == "DEPTH_PLANE":
|
||||
return depth_plane_node_group()
|
||||
raise ValueError(f"Unsupported Plane shape: {shape}")
|
||||
Reference in New Issue
Block a user