Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

View File

@@ -1,14 +1,19 @@
from .background import ProcessImageBackground, RemoveImageBackground
from .cutout import ActivateCutoutTool, SelectCutoutRegion
from .debug import DebugBen2, DebugDa3, DebugMoge2, DebugUpscale
from .image_edit import CLASSES as IMAGE_EDIT_CLASSES
from .mesh import (
from .remove_background import RemoveImageBackground, RunBackgroundRemoval
from .cutout_tool import (
ActivateCutoutTool,
ConvertCutoutShape,
GenerateCutoutShape,
SelectCutoutRegion,
)
from .debug import DebugBen2, DebugDa3, DebugMoge2, DebugUpscale
from .image_tool import CLASSES as IMAGE_TOOL_CLASSES
from .convert_to_plane import (
ConvertToDepthPlane,
ConvertToPlane,
GenerateMesh,
GenerateDepthPlane,
)
from .models import (
from .perspective_tool import CLASSES as PERSPECTIVE_CLASSES
from .ai_setup import (
ClearModels,
DownloadModel,
DownloadRequiredModels,
@@ -27,13 +32,15 @@ CLASSES = (
DebugMoge2,
DebugBen2,
DebugUpscale,
GenerateMesh,
GenerateDepthPlane,
GenerateCutoutShape,
SelectCutoutRegion,
ConvertCutoutShape,
ActivateCutoutTool,
ProcessImageBackground,
RunBackgroundRemoval,
ClearModels,
*IMAGE_EDIT_CLASSES,
*IMAGE_TOOL_CLASSES,
*PERSPECTIVE_CLASSES,
RemoveImageBackground,
UpscaleImage,
ConvertToPlane,