Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -20,5 +20,6 @@ files = "Read source and clipboard images, and store environment data"
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paths_exclude_pattern = [
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"__pycache__/",
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".*",
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"*.blend[0-9]*",
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"*.zip",
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]
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