Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

View File

@@ -1,17 +1,17 @@
import bpy
from . import clipboard_image
from .clipboard_image import CLASSES as CLIPBOARD_CLASSES
from .operators import clipboard_image
from .operators.clipboard_image import CLASSES as CLIPBOARD_CLASSES
from .menu import AnyImageImageMenu, draw_image_context_menu
from .operators import CLASSES as OPERATOR_CLASSES
from .operators.cutout import CutoutTool
from .operators.image_edit import (
from .operators.cutout_tool import CutoutTool
from .operators.image_tool import (
ImageBoxTool,
ImageLassoTool,
ImageLineTool,
ImagePerspectiveTool,
ImagePolylineTool,
)
from .operators.perspective_tool import ImagePerspectiveTool
from .panel import (
Ben2RemovalDebugPanel,
Da3OutputDebugPanel,