Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -1,17 +1,17 @@
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import bpy
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from . import clipboard_image
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from .clipboard_image import CLASSES as CLIPBOARD_CLASSES
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from .operators import clipboard_image
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from .operators.clipboard_image import CLASSES as CLIPBOARD_CLASSES
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from .menu import AnyImageImageMenu, draw_image_context_menu
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from .operators import CLASSES as OPERATOR_CLASSES
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from .operators.cutout import CutoutTool
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from .operators.image_edit import (
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from .operators.cutout_tool import CutoutTool
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from .operators.image_tool import (
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ImageBoxTool,
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ImageLassoTool,
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ImageLineTool,
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ImagePerspectiveTool,
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ImagePolylineTool,
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)
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from .operators.perspective_tool import ImagePerspectiveTool
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from .panel import (
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Ben2RemovalDebugPanel,
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Da3OutputDebugPanel,
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