Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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5
pack.py
5
pack.py
@@ -105,6 +105,11 @@ def _build_extension(platform, wheels):
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continue
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if "__pycache__" in source_path.parts:
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continue
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if (
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source_path.suffix.startswith(".blend")
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and source_path.suffix != ".blend"
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):
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continue
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relative_path = source_path.relative_to(SOURCE_DIR)
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if relative_path.parts[0] == "wheels":
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continue
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