Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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# Debug Operator
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本页对应 `src/anyimage/operators/debug.py`。这些 Operator 为开发者直接验证 DA3、MoGe-2、BEN2 和 Upscale 的 Server 接口,不参与面向用户的对象创建流程。
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## 对应文件
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```text
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src/anyimage/
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├── operators/debug.py # 调试请求与结果目录打开
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├── panel.py # Debug 面板入口
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└── server/
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├── jobs/debug_predictions.py # 四种公开 Debug Job 的共享编排
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└── outputs/ # 调试产物写出
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```
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## 主流程
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```mermaid
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flowchart TD
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Panel["Debug 面板"] --> Operator["选择模型调试 Operator"]
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Operator --> Request["从 Scene 设置组装请求"]
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Request --> Job["提交对应 debug Job"]
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Job --> Output["写出原始预测产物"]
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Output --> Directory["打开 Job 目录"]
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```
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调试入口读取 Scene 中的输入路径、设备与模型参数,直接调用对应 Server Job。任务完成后只打开 Job 目录供检查,不把结果导入为 Blender Image、Mesh 或节点资产。因此它适合验证模型、设备和输出格式,不代表正式功能的用户流程。
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