Add tests and implement boundary smoothing and cutout functionality

- Introduced tests for boundary smoothing in `test_boundary_smoothing.py`, verifying that smoothing reduces stair-step artifacts while preserving boundary integrity.
- Added tests for cutout boundary behavior in `test_cutout_boundary.py`, ensuring proper handling of boundary triangles and normal blending.
- Created `test_temporary_attributes.py` to check the cleanup of temporary attributes across depth modifier branches, ensuring no warnings are raised.
- Implemented point culling functionality in `test_validity.py`, confirming that invalid points are removed without affecting adjacent geometry.
- Developed boundary smoothing logic in `boundary_smoothing.py`, allowing for depth smoothing while maintaining edge integrity.
- Added cutout boundary management in `cutout_boundary.py`, including functions for removing boundary triangles and tapering thickness profiles.
- Implemented validity checks in `validity.py` to ensure proper deletion of invalid vertices and associated wire edges.
This commit is contained in:
2026-09-11 20:37:20 +08:00
parent e8129fe495
commit 31074bd511
85 changed files with 2501 additions and 1451 deletions

View File

@@ -1,5 +1,6 @@
"""Check the saved library's public inventory and persistence."""
import bpy
import pytest
from anyimage.common.node import load_node_group, node_asset_path
from tools.nodes.check import GEOMETRY_NAMES, SHADER_NAMES
@@ -15,11 +16,46 @@ def test_saved_asset_inventory():
assert node_group.use_fake_user and node_group.users > 0
if name in GEOMETRY_NAMES:
assert node_group.is_modifier
stores = [node for node in node_group.nodes if node.bl_idname == "GeometryNodeStoreNamedAttribute"]
assert all(node.inputs["Name"].default_value in {"UVMap", "o_normal_scale"} for node in stores), name
if bpy.app.version >= (5, 0, 0):
assert node_group.library is not None
if name in {"O Image Depth Layer", "O Shadeless"}:
expected = ["Color", "Alpha", "Depth", "Bump Scale"] if name == "O Image Depth Layer" else ["Color", "Alpha"]
assert [item.name for item in node_group.interface.items_tree
if item.item_type == "SOCKET" and item.in_out == "INPUT"] == expected
@pytest.mark.parametrize("source", ["definition", "asset"])
def test_geometry_attribute_contract_includes_nested_groups(source):
from tools.nodes.build import build_node_groups
bpy.ops.wm.read_factory_settings(use_empty=True)
if source == "definition":
pending = build_node_groups()
else:
with bpy.data.libraries.load(str(node_asset_path())) as (library, target):
target.node_groups = list(library.node_groups)
pending = list(target.node_groups)
seen = set()
allowed = {
"UVMap": ("FLOAT2", "CORNER"),
"o_balloon": ("FLOAT", "POINT"),
".o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
}
while pending:
group = pending.pop()
if group in seen or group.bl_idname != "GeometryNodeTree":
continue
seen.add(group)
for node in group.nodes:
assert node.bl_idname != "GeometryNodeCaptureAttribute", group.name
if node.bl_idname == "GeometryNodeGroup" and node.node_tree:
pending.append(node.node_tree)
if node.bl_idname != "GeometryNodeStoreNamedAttribute":
continue
name = node.inputs["Name"].default_value
if name == "o_normal_scale":
assert node.data_type == "FLOAT" and node.domain in {"POINT", "FACE"}
else:
assert name in allowed, (group.name, name)
assert (node.data_type, node.domain) == allowed[name]
assert {group.name for group in seen} == GEOMETRY_NAMES