Refactor depth reference handling and cleanup
- Unified reference depth calculation to use a single implementation in common/depth.py. - Removed server-side reference depth computation and adjusted depth.json to only include image_size and intrinsics. - Updated depth texture handling to ignore transparent, invalid, and non-positive pixels when calculating reference depth. - Changed reference depth calculation to use the 95th percentile of valid depth values. - Adjusted depth direction fitting to return a flat direction when no samples are available. - Removed cleanup threshold parameters from Cutout and related nodes, simplifying the interface. - Updated tests to verify new reference depth logic and ensure compatibility with existing functionality.
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@@ -143,7 +143,6 @@ def test_converted_planes_center_the_origin_without_moving_world_corners():
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_depth_metadata(
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((0.5, 0.0, 0.5), (0.0, 0.5, 0.5), (0.0, 0.0, 1.0)),
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(2, 2),
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1.0,
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),
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"DEPTH",
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)
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@@ -192,7 +191,6 @@ def test_relief_plane_builds_a_fixed_base_terrain_block():
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_depth_metadata(
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((1.5, 0.0, 1.5), (0.0, 1.5, 1.5), (0.0, 0.0, 1.0)),
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(4, 4),
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1.0,
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),
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"RELIEF",
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)
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@@ -208,7 +206,7 @@ def test_relief_plane_builds_a_fixed_base_terrain_block():
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] == 0.5
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assert modifier[
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object_data.modifier_input_identifier(group, "Depth Offset")
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] == 1.0
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] == 0.0
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def set_input(name, value):
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object_data.set_modifier_input(
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@@ -299,7 +297,6 @@ def test_relief_plane_initializes_a_fitted_depth_direction():
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metadata = _depth_metadata(
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((2.0, 0.0, 2.0), (0.0, 2.0, 1.0), (0.0, 0.0, 1.0)),
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(5, 3),
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2.0,
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)
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result = plane_object.create_depth_plane_object(
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bpy.context,
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