feat: Implement depth surface strip cleanup and organize tool CLI
- Added a proposal for depth surface strip cleanup, detailing the rationale and changes to the depth plane and cutout nodes. - Created specifications for the new cleanup requirements, including scenarios for strip removal and boundary edge detection. - Developed tasks for implementing shared strip detection logic and integrating new interfaces for depth nodes. - Established a new CLI structure for organizing node groups and model commands, replacing old entry points with a more intuitive command structure. - Introduced a prototype for panorama surface generation, including requirements for distance reconstruction and geometry node surfaces. - Added comprehensive tests for depth strip cleanup functionality, ensuring correct behavior for various mesh topologies and edge cases.
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
|
||||
## 构建节点资产
|
||||
|
||||
生产节点组由 `uv run build_nodes` 构建到 `src/anyimage/assets/O_AnyImage.blend`
|
||||
生产节点组由 `uv run build-nodes` 构建到 `src/anyimage/assets/O_AnyImage.blend`
|
||||
|
||||
节点组文件在 `tools/nodes/groups`
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
保存后,`check.py` 在独立 Blender 进程中重新加载资产并做基本几何求值。接口、默认值和详细几何行为由 `tests/` 检查。
|
||||
|
||||
```bash
|
||||
uv run build_nodes --blender "/path/to/blender"
|
||||
uv run build_nodes --skip-tests
|
||||
uv run build-nodes --blender "/path/to/blender"
|
||||
uv run build-nodes --skip-tests
|
||||
```
|
||||
|
||||
脚本按 `--blender`、环境变量 `BLENDER_BIN`、项目 `.env`、`PATH` 的顺序查找 Blender。无法自动找到时,在项目根目录的 `.env` 中配置:
|
||||
|
||||
Reference in New Issue
Block a user