feat: Implement depth surface strip cleanup and organize tool CLI
- Added a proposal for depth surface strip cleanup, detailing the rationale and changes to the depth plane and cutout nodes. - Created specifications for the new cleanup requirements, including scenarios for strip removal and boundary edge detection. - Developed tasks for implementing shared strip detection logic and integrating new interfaces for depth nodes. - Established a new CLI structure for organizing node groups and model commands, replacing old entry points with a more intuitive command structure. - Introduced a prototype for panorama surface generation, including requirements for distance reconstruction and geometry node surfaces. - Added comprehensive tests for depth strip cleanup functionality, ensuring correct behavior for various mesh topologies and edge cases.
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@@ -27,8 +27,8 @@ Blender Stub 共用 `blender_test_support.py`;Server 和实际 Blender 几何
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| `uv run pack` | 生成 Windows、macOS arm64、Linux 扩展包 |
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| `uv run pack --prepare` | 为本机同步扩展 wheel 与 Manifest |
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| `uv run build_nodes` | 构建、验证节点资产并运行测试 |
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| `uv run sync_models` | 准备、校验并上传模型声明的文件 |
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| `uv run build-nodes` | 构建、验证节点资产并运行测试 |
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| `uv run sync-models` | 准备、校验并上传模型声明的文件 |
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| `uv run docs -dev` | 本地预览文档 |
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| `uv run docs` | 通过 Mike 发布项目版本并更新 latest |
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