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tests/tools/nodes/test_arrangement.py
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175
tests/tools/nodes/test_arrangement.py
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"""Exercise automatic arrangement while preserving node programs and geometry."""
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import bpy
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import numpy as np
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import pytest
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from tools.nodes.arrangement.arrange import arrange_nodes
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from tools.nodes.arrangement.dimensions import estimate_node_dimensions
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from tools.nodes.check import ASSET_PATH, SHADER_NAMES
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from nodes.groups.image_depth_cutout import build_image_depth_cutout_group
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from nodes.groups.image_depth_layer import build_image_depth_layer_group
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from nodes.groups.image_layer import build_image_layer_group
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from nodes.groups.shadeless import build_shadeless_group
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BUILDERS = (
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("O Image Depth Cutout", build_image_depth_cutout_group),
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("O Image Layer", build_image_layer_group),
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)
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SHADER_BUILDERS = {
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"O Image Layer": build_image_layer_group,
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"O Image Depth Layer": build_image_depth_layer_group,
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"O Shadeless": build_shadeless_group,
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}
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@pytest.fixture(params=[name for name, _ in BUILDERS])
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def node_group(request):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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return next(builder() for name, builder in BUILDERS if name == request.param)
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def _source(socket):
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while socket.node.bl_idname == "NodeReroute":
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socket = socket.node.inputs[0].links[0].from_socket
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node = socket.node
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return ("INPUT" if node.bl_idname == "NodeGroupInput" else node.name, socket.identifier)
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def _value(value):
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if isinstance(value, (str, int, float, bool)) or value is None:
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return value
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if isinstance(value, bpy.types.ID):
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return value.as_pointer()
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return tuple(value)
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def _program(node_group):
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nodes = {}
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for node in node_group.nodes:
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if node.bl_idname in {"NodeReroute", "NodeGroupInput", "NodeFrame"}:
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continue
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settings = {
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name: _value(getattr(node, name))
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for name in ("operation", "data_type", "input_type", "domain", "mode", "clamp",
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"interpolation", "interpolation_type", "extension", "pattern_mode",
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"space", "uv_map", "attribute_type", "attribute_name", "rotation_type",
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"invert", "blend_type", "clamp_factor", "clamp_result", "distribution")
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if hasattr(node, name)
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}
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if hasattr(node, "mapping"):
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mapping = node.mapping
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settings["mapping"] = (
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mapping.extend, mapping.use_clip,
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tuple((tuple(point.location), point.handle_type)
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for curve in mapping.curves for point in curve.points),
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)
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inputs = [
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(socket.identifier, _value(socket.default_value) if hasattr(socket, "default_value") else None,
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[_source(link.from_socket) for link in sorted(
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socket.links, key=lambda link: link.multi_input_sort_id, reverse=True)])
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for socket in node.inputs
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]
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paired = getattr(node, "paired_output", None)
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nodes[node.name] = (node.bl_idname, settings, inputs, paired.name if paired else None)
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interface = [
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(item.identifier, item.name, item.in_out, item.socket_type,
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_value(item.default_value) if hasattr(item, "default_value") else None)
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for item in node_group.interface.items_tree if item.item_type == "SOCKET"
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]
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return nodes, interface
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def _surface(node_group):
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mesh = bpy.data.meshes.new("Layout Surface")
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mesh.from_pydata(
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[(x - 2, y - 1, 0) for y in range(3) for x in range(5)], [],
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[(y * 5 + x, y * 5 + x + 1, (y + 1) * 5 + x + 1, (y + 1) * 5 + x)
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for y in range(2) for x in range(4)],
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)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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x, y, _ = mesh.vertices[loop.vertex_index].co
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uv.data[loop.index].uv = ((x + 2) / 4, (y + 1) / 2)
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profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
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for vertex, value in zip(mesh.vertices, profile.data):
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value.value = 0.25 * (1 - abs(vertex.co.x) / 2) * (1 - abs(vertex.co.y))
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mesh.materials.append(bpy.data.materials.new("Image"))
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obj = bpy.data.objects.new("Layout Surface", mesh)
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bpy.context.collection.objects.link(obj)
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modifier = obj.modifiers.new("Surface", "NODES")
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modifier.node_group = node_group
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image = bpy.data.images.new("Layout Depth", width=16, height=8, float_buffer=True)
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image.colorspace_settings.name = "Non-Color"
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image.alpha_mode = "CHANNEL_PACKED"
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yy, xx = np.mgrid[:8, :16]
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pixels = np.ones((8, 16, 4), dtype=np.float32)
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pixels[..., 0] = ((xx + 0.5) / 16 - 0.5) * 4
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pixels[..., 1] = -((yy + 0.5) / 8 - 0.5) * 2
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pixels[..., 2] = 2 + xx * 0.02
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image.pixels.foreach_set(pixels.ravel())
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values = {"Subdivide": 1, "Thickness": 0.2, "Depth Image": image,
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"Uniform Scale": 1.0, "Reference Depth": 2.5, "Depth Scale": 0.8,
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"Edge Turn": 2, "Depth Split": 0.25,
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"Offset": 0.5}
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mode = None
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for item in node_group.interface.items_tree:
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if item.item_type != "SOCKET" or item.in_out != "INPUT":
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continue
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if item.name in values:
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modifier[item.identifier] = values[item.name]
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elif item.name == "Mode":
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mode = item.identifier
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def evaluate():
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results = []
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for choice in range(2 if mode else 1):
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if mode:
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modifier[mode] = choice
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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evaluated = result.to_mesh()
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try:
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assert len(evaluated.vertices) > 0
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results.append((np.array([vertex.co[:] for vertex in evaluated.vertices]),
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[tuple(face.vertices) for face in evaluated.polygons]))
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finally:
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result.to_mesh_clear()
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return results
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return evaluate
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def test_arrangement_preserves_program_and_evaluation(node_group):
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program = _program(node_group)
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evaluate = _surface(node_group) if node_group.bl_idname == "GeometryNodeTree" else list
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geometry = evaluate()
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arrange_nodes(node_group)
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assert _program(node_group) == program
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for (before_points, before_faces), (after_points, after_faces) in zip(geometry, evaluate()):
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np.testing.assert_allclose(after_points, before_points, atol=1e-6)
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assert after_faces == before_faces
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display_nodes = [node for node in node_group.nodes if node.bl_idname not in {"NodeFrame", "NodeReroute"}]
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boxes = []
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for node in display_nodes:
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size = estimate_node_dimensions(node)
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x, y = node.location_absolute
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box = (x, y - size.height, x + size.width, y)
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assert all(not (box[0] < other[2] and box[2] > other[0]
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and box[1] < other[3] and box[3] > other[1]) for other in boxes), node.name
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boxes.append(box)
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@pytest.mark.parametrize("name", sorted(SHADER_NAMES))
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def test_shader_asset_preserves_definition(name):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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definition = SHADER_BUILDERS[name]()
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expected = _program(definition)
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with bpy.data.libraries.load(str(ASSET_PATH)) as (_, target):
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target.node_groups = [name]
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assert _program(target.node_groups[0]) == expected
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