This commit is contained in:
0
tests/support/__init__.py
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0
tests/support/__init__.py
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198
tests/support/blender.py
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198
tests/support/blender.py
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@@ -0,0 +1,198 @@
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from tests.support.paths import PROJECT_ROOT
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import importlib
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import builtins
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import sys
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import unittest
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from types import ModuleType, SimpleNamespace
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from unittest.mock import patch
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SOURCE_ROOT = PROJECT_ROOT / "src"
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def mock_bpy_imports(fake_bpy):
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"""Stub Python imports while preserving Blender's native module identity."""
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original_import = builtins.__import__
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def import_with_fake_bpy(name, globals=None, locals=None, fromlist=(), level=0):
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if name == "bpy" and level == 0:
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return fake_bpy
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return original_import(name, globals, locals, fromlist, level)
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return patch("builtins.__import__", import_with_fake_bpy)
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class BlenderTestCase(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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cls.previous_addon_modules = {
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name: module for name, module in sys.modules.items()
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if name == "anyimage" or name.startswith("anyimage.")
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}
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cls.remove_modules()
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def draw_status_bar(_owner, _context):
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pass
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draw_status_bar._draw_funcs = [draw_status_bar]
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def append_status_bar(draw):
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draw._owner = "anyimage"
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draw_status_bar._draw_funcs.append(draw)
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cls.status_bar_draws.append(draw)
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def remove_status_bar(draw):
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draw_status_bar._draw_funcs.remove(draw)
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cls.status_bar_draws.remove(draw)
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fake_bpy = ModuleType("bpy")
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fake_bpy.props = SimpleNamespace(
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BoolProperty=lambda **options: options,
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EnumProperty=lambda **options: options,
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FloatProperty=lambda **options: options,
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FloatVectorProperty=lambda **options: options,
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IntProperty=lambda **options: options,
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PointerProperty=lambda **options: options,
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StringProperty=lambda **options: options,
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)
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fake_bpy.types = SimpleNamespace(
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AddonPreferences=object,
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Menu=object,
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Operator=object,
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Panel=object,
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PropertyGroup=object,
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WorkSpaceTool=object,
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Image=type("Image", (), {}),
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Scene=type("Scene", (), {}),
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STATUSBAR_HT_header=SimpleNamespace(
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draw=draw_status_bar,
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append=append_status_bar,
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remove=remove_status_bar,
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),
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VIEW3D_MT_object_context_menu=SimpleNamespace(
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append=lambda draw: cls.context_menu_draws.append(draw),
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prepend=lambda draw: cls.context_menu_draws.insert(0, draw),
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remove=lambda draw: cls.context_menu_draws.remove(draw),
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),
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OUTLINER_MT_object=SimpleNamespace(
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append=lambda draw: cls.outliner_menu_draws.append(draw),
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prepend=lambda draw: cls.outliner_menu_draws.insert(0, draw),
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remove=lambda draw: cls.outliner_menu_draws.remove(draw),
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),
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NODE_MT_context_menu=SimpleNamespace(
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prepend=lambda draw: cls.node_menu_draws.insert(0, draw),
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remove=lambda draw: cls.node_menu_draws.remove(draw),
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),
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)
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cls.registered = []
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cls.registered_tools = []
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cls.status_bar_draws = []
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cls.context_menu_draws = []
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cls.outliner_menu_draws = []
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cls.node_menu_draws = []
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fake_bpy.utils = SimpleNamespace(
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register_class=cls.registered.append,
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unregister_class=cls.registered.remove,
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register_tool=lambda tool, **options: cls.registered_tools.append(
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(tool, options)
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),
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unregister_tool=lambda tool: cls.registered_tools.remove(
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next(item for item in cls.registered_tools if item[0] is tool)
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),
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)
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fake_bpy.context = SimpleNamespace(
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preferences=SimpleNamespace(addons={}),
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)
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fake_bpy.app = SimpleNamespace(online_access=True)
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fake_bpy.path = SimpleNamespace(abspath=lambda path: path)
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fake_bpy.data = SimpleNamespace(
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objects=SimpleNamespace(get=lambda _name: None),
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)
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cls.bpy_import_patch = mock_bpy_imports(fake_bpy)
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cls.bpy_import_patch.start()
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cls.addClassCleanup(cls.bpy_import_patch.stop)
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sys.path.insert(0, str(SOURCE_ROOT))
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cls.paths_before_import = tuple(sys.path)
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cls.anyimage = importlib.import_module("anyimage")
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cls.runtime = importlib.import_module("anyimage.runtime")
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cls.ai_setup = importlib.import_module("anyimage.operators.ai_setup")
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cls.ai = importlib.import_module("anyimage.common.ai")
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cls.image_data = importlib.import_module("anyimage.common.image")
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cls.convert_to_plane = importlib.import_module(
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"anyimage.operators.convert_to_plane.operators"
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)
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cls.convert_to_plane_object = importlib.import_module(
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"anyimage.operators.convert_to_plane.object"
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)
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cls.cutout_main = importlib.import_module(
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"anyimage.operators.cutout_tool.operators"
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)
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cls.remove_background = importlib.import_module(
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"anyimage.operators.remove_background"
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)
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cls.upscale = importlib.import_module("anyimage.operators.upscale")
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cls.image_interaction = importlib.import_module("anyimage.common.viewport")
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cls.edit_mask = importlib.import_module(
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"anyimage.operators.mask_tool"
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)
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cls.image_selection = importlib.import_module("anyimage.common.selection")
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cls.image_frame = importlib.import_module(
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"anyimage.operators.frame_tool.operators"
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)
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cls.rectify = importlib.import_module(
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"anyimage.operators.rectify_tool.operators"
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)
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cls.rectify_geometry = importlib.import_module("anyimage.operators.rectify_tool.geometry")
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cls.rectify_preview = importlib.import_module("anyimage.operators.rectify_tool.preview")
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cls.cutout_geometry = importlib.import_module(
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"anyimage.operators.cutout_tool.geometry"
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)
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cls.paths_after_import = tuple(sys.path)
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cls.fake_bpy = fake_bpy
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@classmethod
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def tearDownClass(cls):
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sys.path.remove(str(SOURCE_ROOT))
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cls.remove_modules()
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sys.modules.update(cls.previous_addon_modules)
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@staticmethod
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def remove_modules():
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for module_name in tuple(sys.modules):
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if module_name == "anyimage" or module_name.startswith("anyimage."):
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sys.modules.pop(module_name)
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def setUp(self):
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timer_callbacks = set()
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self.fake_bpy.app.timers = SimpleNamespace(
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is_registered=timer_callbacks.__contains__,
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register=lambda callback, **options: timer_callbacks.add(callback),
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unregister=timer_callbacks.remove,
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)
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preferences = SimpleNamespace(
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storage_root="",
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device="CUDA",
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upscale_model="REALESRGAN_GENERAL_WDN_X4V3",
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max_ai_input_size=2048,
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)
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self.fake_bpy.context.preferences.addons = {
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"anyimage": SimpleNamespace(preferences=preferences)
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}
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def tearDown(self):
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self.anyimage.runtime.close_active()
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self.registered.clear()
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self.registered_tools.clear()
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self.status_bar_draws.clear()
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self.context_menu_draws.clear()
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self.outliner_menu_draws.clear()
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self.node_menu_draws.clear()
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self.fake_bpy.data = SimpleNamespace(
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objects=SimpleNamespace(get=lambda _name: None),
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)
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if hasattr(self.fake_bpy.types.Scene, "anyimage_settings"):
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del self.fake_bpy.types.Scene.anyimage_settings
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11
tests/support/color_image.py
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11
tests/support/color_image.py
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"""Prepare a standalone color image for material and geometry tests."""
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from anyimage.common.color_image import prepare_material_color_input, load_material_color_image, cleanup_material_color_input
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def color_image(source, bounds=None, rgba=None):
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path = prepare_material_color_input(source, bounds, rgba)
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try:
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return load_material_color_image(path)
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finally:
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cleanup_material_color_input(path)
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133
tests/support/depth_surface.py
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133
tests/support/depth_surface.py
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"""Behavior checks for face separation and connected Depth Surface shells."""
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from collections import Counter
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import bpy
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import numpy as np
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from tests.support.nodes import CUTOUT_BUILDERS
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def surface(*, step=6.0, size=1.0, resolution=2):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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group = CUTOUT_BUILDERS["DEPTH_SOLID"]()
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# Two columns with a complete depth jump along their common boundary.
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points = [
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(x * size / resolution, 0, y * size / resolution)
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for y in range(resolution + 1)
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for x in range(2 * resolution + 1)
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]
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stride = 2 * resolution + 1
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faces = [
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(
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y * stride + x,
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y * stride + x + 1,
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(y + 1) * stride + x + 1,
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(y + 1) * stride + x,
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)
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for y in range(resolution)
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for x in range(2 * resolution)
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]
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mesh = bpy.data.meshes.new("Step")
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mesh.from_pydata(points, [], faces)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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x, _y, z = points[loop.vertex_index]
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uv.data[loop.index].uv = (x / (2 * size), z / size)
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obj = bpy.data.objects.new("Step", mesh)
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bpy.context.collection.objects.link(obj)
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image = bpy.data.images.new("Camera", width=64, height=32, float_buffer=True)
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image.colorspace_settings.name = "Non-Color"
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image.alpha_mode = "CHANNEL_PACKED"
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yy, xx = np.mgrid[:32, :64]
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pixels = np.ones((32, 64, 4), np.float32)
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pixels[..., 0] = (xx + 0.5) / 32
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pixels[..., 1] = -(yy + 0.5) / 32
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pixels[..., 2] = 1 + (xx >= 32) * step
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image.pixels.foreach_set(pixels.ravel())
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modifier = obj.modifiers.new("Depth Surface", "NODES")
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modifier.node_group = group
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inputs = {
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s.name: s.identifier
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for s in group.interface.items_tree
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if s.item_type == "SOCKET" and s.in_out == "INPUT"
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}
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def set_value(name, value):
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modifier[inputs[name]] = value
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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for name, value in (
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("Depth Image", image),
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("Uniform Scale", size),
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("Reference Depth", size * (1 + step / 2)),
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("Depth Scale", 1.0),
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("Thickness", 0.0),
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("Front Inflation", 0.0),
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("Depth Split", 0.0),
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("Mode", 1),
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("Boundary Smooth", 0),
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):
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set_value(name, value)
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return obj, set_value
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def evaluated(obj):
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result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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mesh = result.to_mesh()
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try:
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return np.array([v.co[:] for v in mesh.vertices]), [
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tuple(p.vertices) for p in mesh.polygons
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]
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finally:
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result.to_mesh_clear()
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def assert_closed(faces):
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edges = Counter(
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tuple(sorted((a, b))) for f in faces for a, b in zip(f, (*f[1:], f[0]))
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)
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assert edges and set(edges.values()) == {2}, Counter(edges.values())
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def assert_single_vertex_fans(faces):
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"""Every vertex must close one face fan so touching sheets stay identifiable."""
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incident = {}
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for index, face in enumerate(faces):
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for start, end in zip(face, (*face[1:], face[0])):
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edge = tuple(sorted((start, end)))
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incident.setdefault(start, {}).setdefault(edge, []).append(index)
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incident.setdefault(end, {}).setdefault(edge, []).append(index)
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for vertex, edges in incident.items():
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shared = {}
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for faces_at_edge in edges.values():
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assert len(faces_at_edge) == 2, (vertex, faces_at_edge)
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first, second = faces_at_edge
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shared.setdefault(first, set()).add(second)
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shared.setdefault(second, set()).add(first)
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assert all(len(neighbors) == 2 for neighbors in shared.values()), vertex
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reached, pending = {next(iter(shared))}, [next(iter(shared))]
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while pending:
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for neighbor in shared[pending.pop()] - reached:
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reached.add(neighbor)
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pending.append(neighbor)
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assert len(reached) == len(shared), vertex
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def component_count(faces):
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adjacency = {}
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for face in faces:
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for a, b in zip(face, (*face[1:], face[0])):
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adjacency.setdefault(a, set()).add(b)
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adjacency.setdefault(b, set()).add(a)
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remaining = set(adjacency)
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count = 0
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while remaining:
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count += 1
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pending = [remaining.pop()]
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while pending:
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for neighbor in adjacency[pending.pop()] & remaining:
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remaining.remove(neighbor)
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pending.append(neighbor)
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return count
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15
tests/support/hdr_image.py
Normal file
15
tests/support/hdr_image.py
Normal file
@@ -0,0 +1,15 @@
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import bpy
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import numpy as np
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import pytest
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@pytest.fixture
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def hdr_texture(texture):
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image = bpy.data.images.new("HDR source", width=4, height=3, alpha=True, float_buffer=True)
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image.alpha_mode = "PREMUL"
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rgba = np.tile([4.0, 2.0, -0.25, 0.5], (3, 4, 1)).astype(np.float32)
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rgba[0, 0] = [9, 3, -0.5, 0]
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rgba[2, 3] = [25, 12, 6, 1]
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image.pixels.foreach_set(np.flipud(rgba).ravel())
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texture.image = image
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return texture
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108
tests/support/image_objects.py
Normal file
108
tests/support/image_objects.py
Normal file
@@ -0,0 +1,108 @@
|
||||
import bpy
|
||||
import numpy as np
|
||||
|
||||
|
||||
from anyimage.common import image as image_data
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from anyimage.common.selection import SelectionMask
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||||
from anyimage.operators.cutout_tool import geometry as cutout_geometry
|
||||
from anyimage.operators.cutout_tool import object as cutout_object
|
||||
from tests.support.color_image import color_image as prepared_color_image
|
||||
|
||||
|
||||
def _inputs(group):
|
||||
return [
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||||
item.name
|
||||
for item in group.interface.items_tree
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||||
if item.item_type == "SOCKET" and item.in_out == "INPUT"
|
||||
]
|
||||
|
||||
|
||||
def _group_node(group, node_tree):
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return next(
|
||||
node
|
||||
for node in node_tree.nodes
|
||||
if node.bl_idname == "ShaderNodeGroup" and node.node_tree == group
|
||||
)
|
||||
|
||||
|
||||
def _create_cutout_shape(
|
||||
source,
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||||
shape,
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||||
edge_length,
|
||||
*,
|
||||
bounds=None,
|
||||
depth_image=None,
|
||||
depth_metadata=None,
|
||||
selection_values=None,
|
||||
gesture="LASSO",
|
||||
):
|
||||
if bounds is None:
|
||||
bounds = (0, 0, *tuple(int(value) for value in source.data.size))
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||||
left, top, right, bottom = bounds
|
||||
if selection_values is None:
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||||
selection_values = np.ones((bottom - top, right - left), dtype=np.float32)
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||||
selection_mask = SelectionMask(selection_values, bounds)
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||||
source_rgba = image_data.image_rgba(source.data)
|
||||
color_image = prepared_color_image(
|
||||
source.data,
|
||||
selection_mask.bounds,
|
||||
source_rgba,
|
||||
)
|
||||
base_shape = cutout_geometry.build_base_shape(
|
||||
bpy.context,
|
||||
source,
|
||||
edge_length,
|
||||
selection_mask.values,
|
||||
selection_mask.bounds,
|
||||
)
|
||||
return cutout_object.create_shape_object(
|
||||
bpy.context,
|
||||
source,
|
||||
shape,
|
||||
selection_mask.values,
|
||||
selection_mask.bounds,
|
||||
base_shape,
|
||||
depth_image=depth_image,
|
||||
depth_metadata=depth_metadata,
|
||||
gesture=gesture,
|
||||
color_image=color_image,
|
||||
)
|
||||
|
||||
|
||||
def _depth_image(points, alpha, name="Depth"):
|
||||
points = np.asarray(points, dtype=np.float32)
|
||||
alpha = np.asarray(alpha, dtype=np.float32)
|
||||
height, width = alpha.shape
|
||||
pixels = np.zeros((height, width, 4), dtype=np.float32)
|
||||
pixels[..., :3] = points
|
||||
pixels[..., 3] = alpha
|
||||
image = bpy.data.images.new(
|
||||
name,
|
||||
width=width,
|
||||
height=height,
|
||||
alpha=True,
|
||||
float_buffer=True,
|
||||
)
|
||||
image.colorspace_settings.name = "Non-Color"
|
||||
image.alpha_mode = "CHANNEL_PACKED"
|
||||
image.pixels.foreach_set(np.flipud(pixels).ravel())
|
||||
image.pack()
|
||||
return image
|
||||
|
||||
|
||||
def _depth_metadata(intrinsics, image_size):
|
||||
return {
|
||||
"intrinsics": tuple(tuple(float(value) for value in row) for row in intrinsics),
|
||||
"image_size": tuple(int(value) for value in image_size),
|
||||
}
|
||||
|
||||
|
||||
def _evaluated_positions(obj):
|
||||
evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
|
||||
result = evaluated.to_mesh()
|
||||
try:
|
||||
return np.asarray([tuple(vertex.co) for vertex in result.vertices])
|
||||
finally:
|
||||
evaluated.to_mesh_clear()
|
||||
|
||||
|
||||
45
tests/support/image_texture.py
Normal file
45
tests/support/image_texture.py
Normal file
@@ -0,0 +1,45 @@
|
||||
from types import SimpleNamespace
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
import pytest
|
||||
from PIL import Image
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def texture():
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
material = bpy.data.materials.new("Texture material")
|
||||
material.use_nodes = True
|
||||
material.use_fake_user = True
|
||||
tree = material.node_tree
|
||||
node = tree.nodes.new("ShaderNodeTexImage")
|
||||
node.name = "Source texture"
|
||||
node.image = bpy.data.images.new("Texture.png", width=4, height=3, alpha=True)
|
||||
node.image.pixels.foreach_set(np.tile([0.2, 0.4, 0.6, 0.75], 12).astype(np.float32))
|
||||
node.image.pack()
|
||||
node.location = (-400, 100)
|
||||
node.interpolation = "Closest"
|
||||
node.extension = "CLIP"
|
||||
node.projection = "BOX"
|
||||
tree.nodes.active = node
|
||||
tree.links.new(node.outputs["Color"], tree.nodes.get("Principled BSDF").inputs["Base Color"])
|
||||
yield node
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
|
||||
|
||||
def texture_context(node, **space_options):
|
||||
return SimpleNamespace(
|
||||
space_data=SimpleNamespace(
|
||||
**dict(type="NODE_EDITOR", tree_type="ShaderNodeTree", shader_type="OBJECT",
|
||||
edit_tree=node.id_data, id=bpy.data.materials["Texture material"], **space_options),
|
||||
),
|
||||
object=None,
|
||||
scene=SimpleNamespace(anyimage_settings=SimpleNamespace()),
|
||||
)
|
||||
|
||||
|
||||
def write_result(directory, filename="foreground.png"):
|
||||
path = directory / filename
|
||||
Image.new("RGBA", (8, 6), (128, 64, 32, 80)).save(path)
|
||||
return path
|
||||
11
tests/support/materials.py
Normal file
11
tests/support/materials.py
Normal file
@@ -0,0 +1,11 @@
|
||||
import bpy
|
||||
import pytest
|
||||
from nodes.groups.image_layer import build_image_layer_group
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def image_layer():
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
group = build_image_layer_group()
|
||||
yield group
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
11
tests/support/nodes.py
Normal file
11
tests/support/nodes.py
Normal file
@@ -0,0 +1,11 @@
|
||||
"""Shared assertions and asset selection for node tests."""
|
||||
from nodes.groups.image_cutout import build_image_cutout_group
|
||||
from nodes.groups.image_depth_cutout import build_image_depth_cutout_group
|
||||
from nodes.groups.image_cutout_symmetry import build_image_cutout_symmetry_group
|
||||
|
||||
CUTOUT_BUILDERS = {
|
||||
"FLAT": build_image_cutout_group,
|
||||
"SOLID": build_image_cutout_group,
|
||||
"DEPTH_SOLID": build_image_depth_cutout_group,
|
||||
"DEPTH_SYMMETRY": build_image_cutout_symmetry_group,
|
||||
}
|
||||
4
tests/support/paths.py
Normal file
4
tests/support/paths.py
Normal file
@@ -0,0 +1,4 @@
|
||||
"""Resolve project paths independently of test directory depth."""
|
||||
from pathlib import Path
|
||||
|
||||
PROJECT_ROOT = Path(__file__).resolve().parents[2]
|
||||
79
tests/support/planes.py
Normal file
79
tests/support/planes.py
Normal file
@@ -0,0 +1,79 @@
|
||||
"""Evaluate complete-image projection and rectangular surface topology."""
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
import pytest
|
||||
|
||||
from nodes.groups.image_plane import build_image_plane_group
|
||||
from nodes.groups.image_depth_plane import build_image_depth_plane_group
|
||||
from nodes.groups.image_relief_plane import build_image_relief_plane_group
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def surface():
|
||||
return create_surface("DEPTH")
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def relief():
|
||||
return create_surface("RELIEF")
|
||||
|
||||
|
||||
def create_surface(plane_type):
|
||||
bpy.ops.wm.read_factory_settings(use_empty=True)
|
||||
plane = build_image_plane_group()
|
||||
builder = build_image_depth_plane_group if plane_type == "DEPTH" else build_image_relief_plane_group
|
||||
group = builder(plane)
|
||||
mesh = bpy.data.meshes.new("Rectangle")
|
||||
mesh.from_pydata([(-2, 0, -1), (2, 0, -1), (2, 0, 1), (-2, 0, 1)], [], [(0, 1, 2, 3)])
|
||||
material = bpy.data.materials.new("Image")
|
||||
mesh.materials.append(material)
|
||||
obj = bpy.data.objects.new("Surface", mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
modifier = obj.modifiers.new("Surface", "NODES")
|
||||
modifier.node_group = group
|
||||
image = bpy.data.images.new("Camera", width=16, height=8, float_buffer=True)
|
||||
image.colorspace_settings.name = "Non-Color"
|
||||
image.alpha_mode = "CHANNEL_PACKED"
|
||||
yy, xx = np.mgrid[:8, :16]
|
||||
# Camera principal point is deliberately off center; Y points down.
|
||||
pixels = np.ones((8, 16, 4), dtype=np.float32)
|
||||
pixels[..., 0] = ((xx + 0.5) - 5) / 4
|
||||
pixels[..., 1] = (3 - (yy + 0.5)) / 4
|
||||
pixels[..., 2] = 2 + (xx + 0.5) / 16
|
||||
pixels[..., 3] = 1
|
||||
image.pixels.foreach_set(pixels.ravel())
|
||||
inputs = {item.name: item for item in group.interface.items_tree
|
||||
if item.item_type == "SOCKET" and item.in_out == "INPUT"}
|
||||
def set_value(name, value):
|
||||
modifier[inputs[name].identifier] = value
|
||||
obj.update_tag(refresh={"DATA"})
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
for name, value in (("Subdivide", 2), ("Depth Image", image),
|
||||
("Uniform Scale", 0.5), ("Reference Depth", 1.2),
|
||||
("Depth Scale", 0.0), ("Thickness", 0.0)):
|
||||
set_value(name, value)
|
||||
if "Depth Offset" in inputs:
|
||||
set_value("Depth Offset", 0.0)
|
||||
if "Boundary Smooth" in inputs:
|
||||
set_value("Boundary Smooth", 0)
|
||||
if "Depth Split" in inputs:
|
||||
set_value("Depth Split", 0.0)
|
||||
return obj, set_value, plane, inputs, image
|
||||
|
||||
|
||||
def evaluated(obj):
|
||||
result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
|
||||
mesh = result.to_mesh()
|
||||
try:
|
||||
return (
|
||||
np.array([v.co[:] for v in mesh.vertices]),
|
||||
[tuple(face.vertices) for face in mesh.polygons],
|
||||
np.array([value.uv[:] for value in mesh.uv_layers["UVMap"].data]) if mesh.uv_layers else np.empty((0, 2)),
|
||||
[material.name if material else None for material in mesh.materials],
|
||||
[face.material_index for face in mesh.polygons],
|
||||
[attr.name for attr in mesh.attributes],
|
||||
)
|
||||
finally:
|
||||
result.to_mesh_clear()
|
||||
Reference in New Issue
Block a user