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78
tests/nodes/test_normal_scale.py
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78
tests/nodes/test_normal_scale.py
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"""Render optional geometry weights against ordinary normal map strength."""
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import bpy
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import numpy as np
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import pytest
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from anyimage.operators.cutout_tool.shape import NORMAL_REDUCTION_ATTRIBUTE_NAME
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from tests.support.materials import image_layer
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@pytest.mark.parametrize('engine', ['CYCLES', 'BLENDER_EEVEE_NEXT'])
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@pytest.mark.parametrize('domain', ['POINT', 'FACE'])
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def test_normal_scale_preserves_missing_and_zero_weights(image_layer, engine, domain, tmp_path):
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scene = bpy.context.scene
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scene.render.engine = engine
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scene.cycles.device = 'CPU'
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scene.cycles.samples = 1
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scene.cycles.use_denoising = False
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scene.render.resolution_x, scene.render.resolution_y = 320, 64
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scene.render.resolution_percentage = 100
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scene.render.image_settings.file_format = 'OPEN_EXR'
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scene.render.image_settings.color_depth = '32'
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scene.render.filepath = str(tmp_path / 'normal_scale.exr')
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bpy.ops.object.camera_add(location=(0, 0, 10))
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scene.camera = bpy.context.object
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scene.camera.data.type = 'ORTHO'
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scene.camera.data.ortho_scale = 10
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for mode_index, space in enumerate(('TANGENT',)):
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shared = None
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for weight_index, weight in enumerate((None, 0.0, 0.4, 1.0, 2.0)):
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column = mode_index * 5 + weight_index
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for reference in (False, True):
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bpy.ops.mesh.primitive_plane_add(
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size=.8, location=(column - 4.5, .5 if reference else -.5, 0),
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)
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obj = bpy.context.object
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obj.data.uv_layers.active.name = 'UVMap'
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if weight is not None and not reference:
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attr = obj.data.attributes.new(NORMAL_REDUCTION_ATTRIBUTE_NAME, 'FLOAT', domain)
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for item in attr.data:
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item.value = 1.0 - weight
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if not reference and shared is not None:
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obj.data.materials.append(shared)
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continue
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material = bpy.data.materials.new(f'{space} {weight} {reference}')
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material.use_nodes = True
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nodes, links = material.node_tree.nodes, material.node_tree.links
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nodes.clear()
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normal = nodes.new('ShaderNodeNormalMap' if reference else 'ShaderNodeGroup')
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color = (.7, .65, .9, 1)
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if reference:
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normal.space = space
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normal.inputs['Color'].default_value = color
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normal.inputs['Strength'].default_value = .5 * (1 if weight is None else weight)
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else:
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normal.node_tree = image_layer
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normal.inputs['Object Space'].default_value = space == 'OBJECT'
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normal.inputs['Normal'].default_value = color
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normal.inputs['Normal Scale'].default_value = .5
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shared = material
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encode = nodes.new('ShaderNodeVectorMath')
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encode.operation = 'MULTIPLY_ADD'
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encode.inputs[1].default_value = (.5, .5, .5)
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encode.inputs[2].default_value = (.5, .5, .5)
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links.new(normal.outputs['Normal'], encode.inputs[0])
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emission = nodes.new('ShaderNodeEmission')
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output = nodes.new('ShaderNodeOutputMaterial')
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links.new(encode.outputs[0], emission.inputs['Color'])
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links.new(emission.outputs[0], output.inputs['Surface'])
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obj.data.materials.append(material)
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bpy.ops.render.render(write_still=True)
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rendered = bpy.data.images.load(scene.render.filepath, check_existing=False)
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try:
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pixels = np.array(rendered.pixels[:]).reshape(64, 320, 4)
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columns = np.arange(5) * 32 + 16
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np.testing.assert_allclose(pixels[16, columns, :3], pixels[48, columns, :3], atol=2e-4)
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assert np.linalg.norm(pixels[16, 16, :3] - pixels[16, 48, :3]) > .01
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finally:
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bpy.data.images.remove(rendered)
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