This commit is contained in:
158
nodes/groups/image_depth_plane.py
Normal file
158
nodes/groups/image_depth_plane.py
Normal file
@@ -0,0 +1,158 @@
|
||||
"""Build the camera-projected Depth Plane Geometry Nodes group."""
|
||||
|
||||
import bpy
|
||||
|
||||
from ..common.validity import delete_invalid_faces
|
||||
|
||||
from ..common.nodes import group_input as _group_input, interface_socket as _interface_socket
|
||||
from ..common.nodes import compare_node, prepare_node_group, float_input, evaluate_field
|
||||
from ..common.boundary_smoothing import smooth_boundary_camera, smooth_cut_boundary
|
||||
from ..common.depth_surface import (
|
||||
_math, project_depth_surface, thicken_depth_surface,
|
||||
split_depth_surface, sample_face_camera, build_surface_camera,
|
||||
)
|
||||
|
||||
DEPTH_PLANE_NODE_GROUP_NAME = "O Image Depth Plane"
|
||||
|
||||
|
||||
def build_image_depth_plane_group(image_plane_group):
|
||||
group = bpy.data.node_groups.get(DEPTH_PLANE_NODE_GROUP_NAME)
|
||||
if group is not None:
|
||||
return group
|
||||
group = bpy.data.node_groups.new(
|
||||
DEPTH_PLANE_NODE_GROUP_NAME,
|
||||
"GeometryNodeTree",
|
||||
)
|
||||
group.is_modifier = True
|
||||
geometry = _interface_socket(group, "Geometry", "INPUT", "NodeSocketGeometry")
|
||||
geometry.structure_type = "SINGLE"
|
||||
subdivide = _interface_socket(group, "Subdivide", "INPUT", "NodeSocketInt")
|
||||
subdivide.description = "Increase mesh density to represent finer shapes. Higher levels create more vertices and require more processing time."
|
||||
subdivide.default_value = 6
|
||||
subdivide.min_value = 0
|
||||
subdivide.max_value = 10
|
||||
thickness = _interface_socket(group, "Thickness", "INPUT", "NodeSocketFloat")
|
||||
thickness.default_value = 0.0
|
||||
thickness.min_value = 0.0
|
||||
thickness.subtype = "DISTANCE"
|
||||
thickness.description = "Add shell thickness inward from the depth surface. Zero keeps a single surface."
|
||||
depth_scale = _interface_socket(group, "Depth Scale", "INPUT", "NodeSocketFloat")
|
||||
depth_scale.default_value = 1.0
|
||||
depth_scale.min_value = 0.0
|
||||
depth_scale.max_value = 2.0
|
||||
float_input(group, "Depth Split", 0.1, maximum=1, subtype="FACTOR").description = "Split the mesh where depth changes abruptly. Scaled by Depth Scale: a flat projection stays whole, higher values detect smaller depth jumps."
|
||||
valid_only = _interface_socket(group, "Depth Mask", "INPUT", "NodeSocketBool")
|
||||
valid_only.description = "Remove mesh areas marked invalid by the depth mask."
|
||||
valid_only.default_value = True
|
||||
options = group.interface.new_panel(name="Options", default_closed=True)
|
||||
boundary_smooth = _interface_socket(group, "Boundary Smooth", "INPUT", "NodeSocketInt", parent=options)
|
||||
boundary_smooth.default_value, boundary_smooth.min_value, boundary_smooth.max_value = 4, 0, 16
|
||||
boundary_smooth.description = "Smooth depth and geometry near cut edges while preserving the original image border. Zero disables boundary smoothing."
|
||||
validity_threshold = _interface_socket(group, "Mask Threshold", "INPUT", "NodeSocketFloat", parent=options)
|
||||
validity_threshold.description = "Set the minimum depth mask value treated as valid. Higher values exclude more partially valid boundary areas."
|
||||
validity_threshold.default_value = 0.9
|
||||
validity_threshold.min_value, validity_threshold.max_value = 0.0, 0.99
|
||||
validity_threshold.subtype = "FACTOR"
|
||||
float_input(group, "Reference Depth", 1.0, subtype="DISTANCE", parent=options)
|
||||
data = group.interface.new_panel(name="Data", default_closed=True)
|
||||
uniform_scale = _interface_socket(
|
||||
group,
|
||||
"Uniform Scale",
|
||||
"INPUT",
|
||||
"NodeSocketFloat",
|
||||
parent=data,
|
||||
)
|
||||
uniform_scale.default_value = 1.0
|
||||
uniform_scale.min_value = 0.0
|
||||
uniform_scale.hide_in_modifier = True
|
||||
depth_image = _interface_socket(
|
||||
group,
|
||||
"Depth Image",
|
||||
"INPUT",
|
||||
"NodeSocketImage",
|
||||
parent=data,
|
||||
)
|
||||
depth_image.hide_in_modifier = True
|
||||
_interface_socket(group, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
||||
|
||||
nodes, links = group.nodes, group.links
|
||||
controls = _group_input(nodes, {"Geometry", "Subdivide"})
|
||||
plane = nodes.new("GeometryNodeGroup")
|
||||
plane.node_tree = image_plane_group
|
||||
plane.inputs["Thickness"].default_value = 0
|
||||
links.new(controls.outputs["Geometry"], plane.inputs["Geometry"])
|
||||
links.new(controls.outputs["Subdivide"], plane.inputs["Subdivide"])
|
||||
texture_input = _group_input(nodes, {"Depth Image"})
|
||||
scale_input = _group_input(nodes, {"Uniform Scale"})
|
||||
uv = nodes.new("GeometryNodeInputNamedAttribute")
|
||||
uv.data_type = "FLOAT_VECTOR"
|
||||
uv.inputs["Name"].default_value = "UVMap"
|
||||
texture = nodes.new("GeometryNodeImageTexture")
|
||||
texture.interpolation, texture.extension = "Linear", "EXTEND"
|
||||
links.new(uv.outputs["Attribute"], texture.inputs["Vector"])
|
||||
links.new(texture_input.outputs["Depth Image"], texture.inputs["Image"])
|
||||
threshold_input = _group_input(nodes, {"Mask Threshold"})
|
||||
channels = nodes.new("FunctionNodeSeparateColor")
|
||||
channels.mode = "RGB"
|
||||
links.new(texture.outputs["Color"], channels.inputs["Color"])
|
||||
invalid = nodes.new("FunctionNodeCompare")
|
||||
invalid.data_type, invalid.operation = "FLOAT", "LESS_THAN"
|
||||
links.new(channels.outputs["Alpha"], invalid.inputs["A"])
|
||||
links.new(threshold_input.outputs["Mask Threshold"], invalid.inputs["B"])
|
||||
# Image Plane's normalized UV rectangle retains its original outline after cuts.
|
||||
uv_axes = nodes.new("ShaderNodeSeparateXYZ")
|
||||
links.new(uv.outputs["Attribute"], uv_axes.inputs[0])
|
||||
u, v = uv_axes.outputs["X"], uv_axes.outputs["Y"]
|
||||
margin = _math(group, "MINIMUM", _math(group, "MINIMUM", u, v),
|
||||
_math(group, "MINIMUM", _math(group, "SUBTRACT", 1, u), _math(group, "SUBTRACT", 1, v)))
|
||||
original_boundary = evaluate_field(group, compare_node(group, "LESS_THAN", margin, 1e-6), "BOOLEAN", "POINT")
|
||||
protected = plane.outputs["Geometry"]
|
||||
culled = delete_invalid_faces(group, protected, invalid.outputs["Result"])
|
||||
cull_controls = _group_input(nodes, {"Depth Mask"})
|
||||
cull = nodes.new("GeometryNodeSwitch")
|
||||
cull.input_type = "GEOMETRY"
|
||||
links.new(cull_controls.outputs["Depth Mask"], cull.inputs["Switch"])
|
||||
links.new(culled, cull.inputs["True"])
|
||||
links.new(protected, cull.inputs["False"])
|
||||
split_input = _group_input(nodes, {"Depth Split", "Depth Scale"})
|
||||
reference_input = _group_input(nodes, {"Reference Depth"})
|
||||
geometry, corner_camera, cut_vertex = split_depth_surface(
|
||||
group, cull.outputs["Output"], sample_face_camera(group, texture_input.outputs["Depth Image"]),
|
||||
split_input.outputs["Depth Split"], reference_input.outputs["Reference Depth"],
|
||||
split_input.outputs["Depth Scale"],
|
||||
)
|
||||
camera = build_surface_camera(
|
||||
group, texture.outputs["Color"], corner_camera, cut_vertex,
|
||||
split_input.outputs["Depth Split"],
|
||||
)
|
||||
depth_input = _group_input(nodes, {"Reference Depth", "Depth Scale"})
|
||||
camera = smooth_boundary_camera(group, camera, original_boundary)
|
||||
surface = project_depth_surface(
|
||||
group, geometry, camera,
|
||||
scale_input.outputs["Uniform Scale"], depth_input.outputs["Reference Depth"],
|
||||
depth_input.outputs["Depth Scale"],
|
||||
)
|
||||
surface = smooth_cut_boundary(
|
||||
group, surface, cut_vertex, protected=original_boundary, outline_scale=1.0,
|
||||
)
|
||||
shell_input = _group_input(nodes, {"Thickness"})
|
||||
shell = thicken_depth_surface(
|
||||
group, surface, shell_input.outputs["Thickness"],
|
||||
normal_smooth=100,
|
||||
)
|
||||
positive = compare_node(group, "GREATER_THAN", shell_input.outputs["Thickness"], 0)
|
||||
choose = nodes.new("GeometryNodeSwitch")
|
||||
choose.input_type = "GEOMETRY"
|
||||
links.new(positive, choose.inputs["Switch"])
|
||||
links.new(surface, choose.inputs["False"])
|
||||
links.new(shell["geometry"], choose.inputs["True"])
|
||||
smooth = nodes.new("GeometryNodeSetShadeSmooth")
|
||||
smooth.domain = "FACE"
|
||||
links.new(choose.outputs["Output"], smooth.inputs["Geometry"])
|
||||
output = nodes.new("NodeGroupOutput")
|
||||
links.new(smooth.outputs["Geometry"], output.inputs["Geometry"])
|
||||
group.color_tag = "GEOMETRY"
|
||||
group.description = "Build a camera-projected image shell."
|
||||
group.use_fake_user = True
|
||||
prepare_node_group(group)
|
||||
return group
|
||||
Reference in New Issue
Block a user