Add cutout shell and volume node assets for depth volume processing
- Implemented `cutout_shell.py` to build front normals and shell positions for balloon geometry. - Created `cutout_volume.py` to establish smooth center fields and manage balloon surface attributes. - Introduced `pisa_sr_export.py` for exporting PiSA-SR components with dependencies and asset finalization.
This commit is contained in:
@@ -70,70 +70,6 @@ LAYOUTS = {
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(("Bounding Box.002",), (-550, 140)),
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),
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),
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"O Image Cutout": (
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{
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"Math": (-170, 580),
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"Mesh Island": (-620, 140),
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"Face Area": (-620, 340),
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"Accumulate Field": (-400, 340),
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"Math.001": (50, 310),
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"Delete Geometry": (430, 270),
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"Group": (1030, 520),
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"Group.001": (1030, 300),
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"Group.002": (1030, 80),
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"Group.003": (1030, -220),
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"Menu Switch": (1390, 240),
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"Repeat Input": (2170, 0),
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"Repeat Output": (5090, 0),
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"Vertex Neighbors": (2170, -780),
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"Compare": (2390, -780),
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"Edge Neighbors": (1940, -1020),
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"Compare.001": (2170, -1020),
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"Evaluate on Domain": (2390, -1020),
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"Boolean Math": (2610, -780),
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"Evaluate on Domain.001": (2840, -580),
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"Separate Geometry": (3110, -310),
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"Position": (3300, 540),
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"Blur Attribute": (3520, 540),
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"Position.001": (3110, -780),
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"Blur Attribute.001": (3340, -780),
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"Sample Nearest": (3340, -310),
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"Sample Index": (3590, -310),
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"Vertex Neighbors.001": (2390, 950),
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"Compare.002": (2610, 950),
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"Edge Neighbors.001": (2170, 1220),
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"Compare.003": (2390, 1220),
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"Evaluate on Domain.002": (2610, 1220),
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"Boolean Math.001": (2840, 950),
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"Switch": (3890, 340),
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"Mix": (4130, 340),
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"Normal": (3060, 1500),
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"Blur Attribute.002": (3280, 1500),
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"Vector Math": (3510, 1500),
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"Switch.001": (3730, 1500),
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"Math.002": (3950, 1360),
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"Switch.002": (4370, 410),
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"Position.002": (4370, 680),
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"Mix.001": (4660, 410),
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"Set Position": (4830, 0),
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"Transform Geometry": (5450, -340),
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"Menu Switch.001": (5740, 0),
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"Set Shade Smooth": (5970, 0),
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"Group Output": (6190, 0),
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},
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(
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(("Math",), (-400, 580)),
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(("Delete Geometry",), (430, 530)),
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(("Group",), (810, 520)),
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(("Group.001",), (810, 300)),
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(("Group.002",), (810, 80)),
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(("Group.003",), (810, -220)),
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(("Menu Switch",), (1390, 380)),
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(("Repeat Input",), (1940, 0)),
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(("Math.002",), (3730, 1220)),
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(("Menu Switch.001",), (5520, 340)),
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),
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),
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"O Image Depth Plane": (
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{
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"Group": (0, 0),
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@@ -173,163 +109,6 @@ LAYOUTS = {
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(("Math.007",), (1000, -980)),
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),
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),
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"O Image Balloon": (
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{
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"Named Attribute": (-950, 440),
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"Attribute Statistic": (-730, 1020),
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"Math": (-500, 1020),
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"Math.001": (-280, 1020),
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"Map Range": (-50, 1020),
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"Math.002": (-500, 440),
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"Math.003": (-500, 240),
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"Math.004": (-280, 240),
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"Extrude Mesh": (0, 0),
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"Switch": (220, 440),
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"Position": (20, 240),
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"Separate XYZ": (220, 240),
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"Combine XYZ": (420, 340),
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"Set Position": (690, 0),
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"Separate Geometry": (910, 0),
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"Flip Faces": (1140, 0),
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"Combine XYZ.001": (910, 530),
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"Set Position.001": (1140, 300),
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"Combine XYZ.002": (690, -550),
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"Set Position.002": (910, -300),
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"Flip Faces.001": (1140, -300),
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"Join Geometry": (1430, 0),
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"Merge by Distance": (1650, 0),
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"Math.005": (2100, 310),
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"Switch.001": (2100, 0),
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"Set Shade Smooth": (2320, 0),
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"Group Output": (2550, 0),
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},
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(
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(("Extrude Mesh",), (-220, 0)),
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(("Attribute Statistic",), (-950, 1020)),
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(("Math.002", "Math.003"), (-730, 240)),
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(("Set Position.001",), (910, 300)),
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(("Set Position.002",), (690, -300)),
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(("Math.005",), (1870, 340)),
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(("Switch.001",), (1870, -240)),
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),
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),
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"O Image Surface": (
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{
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"Math": (-90, 680),
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"Math.001": (140, 680),
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"Edge Vertices": (-1630, -340),
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"Vector Math": (-1410, -340),
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"Edge Neighbors": (-1630, -560),
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"Math.002": (-1410, -560),
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"Attribute Statistic": (-1190, -340),
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"Math.003": (-960, -340),
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"Math.004": (-740, -340),
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"Float to Integer": (-520, -340),
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"Integer Math": (-290, -340),
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"Integer Math.001": (-70, -340),
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"Math.005": (190, -580),
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"Math.006": (410, -580),
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"Combine XYZ": (1630, 480),
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"Set Position": (1860, 260),
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"Repeat Input": (410, 0),
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"Extrude Mesh": (640, 0),
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"Separate Geometry": (860, 0),
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"Join Geometry": (1080, -180),
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"Repeat Output": (1310, 0),
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"Combine XYZ.001": (1410, 270),
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"Set Position.001": (1630, 0),
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"Flip Faces": (1860, 0),
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"Combine XYZ.002": (1410, -470),
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"Set Position.002": (1630, -260),
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"Flip Faces.001": (1860, -260),
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"Join Geometry.001": (2150, 0),
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"Merge by Distance": (2370, 0),
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"Math.007": (2820, 290),
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"Switch": (2820, 0),
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"Set Shade Smooth": (3040, 0),
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"Group Output": (3270, 0),
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},
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(
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(("Math",), (-310, 680)),
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(("Attribute Statistic",), (-1410, -170)),
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(("Math.004",), (-960, -610)),
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(("Math.005",), (-30, -580)),
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(("Repeat Input",), (190, 0)),
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(("Set Position",), (1630, 260)),
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(("Set Position.002",), (1410, -260)),
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(("Math.007",), (2600, 310)),
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(("Switch",), (2600, -240)),
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),
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),
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"O Image Depth Balloon": (
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{
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"Named Attribute": (-1120, 650),
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"Attribute Statistic": (-890, 650),
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"Math": (-670, 650),
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"Math.001": (-450, 650),
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"Map Range": (-220, 650),
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"Named Attribute.001": (-1790, -440),
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"Image Texture": (-1570, -440),
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"Separate XYZ": (-1340, -440),
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"Math.002": (-1120, -440),
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"Vector Math": (-2240, -950),
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"Separate XYZ.001": (-2010, -950),
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"Position": (-2240, -1260),
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"Separate XYZ.002": (-2010, -1260),
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"Math.003": (-1790, -950),
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"Math.004": (-1790, -1160),
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"Math.005": (-1570, -950),
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"Math.006": (-1340, -950),
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"Math.007": (-1120, -950),
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"Math.008": (-890, -440),
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"Math.009": (-670, -440),
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"Math.010": (-450, -440),
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"Math.011": (-670, 310),
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"Math.012": (-670, 70),
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"Math.013": (-450, 70),
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"Mix": (20, 440),
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"Math.014": (240, 710),
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"Switch": (460, 710),
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"Extrude Mesh": (0, 0),
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"Switch.001": (460, 310),
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"Position.001": (280, 530),
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"Separate XYZ.003": (460, 530),
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"Combine XYZ": (660, 430),
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"Set Position": (930, 0),
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"Separate Geometry": (1150, 0),
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"Flip Faces": (1600, 0),
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"Combine XYZ.001": (1380, 570),
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"Set Position.001": (1600, 330),
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"Combine XYZ.002": (1150, -570),
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"Set Position.002": (1380, -320),
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"Flip Faces.001": (1600, -320),
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"Join Geometry": (1870, 0),
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"Merge by Distance": (2320, 0),
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"Position.002": (1600, 1120),
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"Separate XYZ.004": (1820, 1120),
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"Combine XYZ.003": (2050, 950),
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"Set Position.003": (2320, 680),
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"Math.015": (2560, -270),
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"Switch.002": (2560, 0),
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"Set Shade Smooth": (2790, 0),
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"Group Output": (3010, 0),
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},
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(
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(("Extrude Mesh",), (-220, 0)),
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(("Attribute Statistic",), (-1120, 850)),
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(("Image Texture",), (-1790, -270)),
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(("Math.002",), (-1340, -750)),
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(("Vector Math",), (-2460, -950)),
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(("Math.007",), (-1340, -1160)),
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(("Math.010",), (-670, -650)),
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(("Math.011", "Math.012"), (-890, 310)),
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(("Switch",), (240, 920)),
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(("Set Position.001",), (1380, 330)),
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(("Set Position.002",), (1150, -320)),
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(("Set Position.003",), (2100, 610)),
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(("Math.015",), (2340, -270)),
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),
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),
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}
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