Add cutout shell and volume node assets for depth volume processing
- Implemented `cutout_shell.py` to build front normals and shell positions for balloon geometry. - Created `cutout_volume.py` to establish smooth center fields and manage balloon surface attributes. - Introduced `pisa_sr_export.py` for exporting PiSA-SR components with dependencies and asset finalization.
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@@ -251,8 +251,8 @@ def cutout_generate_normal_property():
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return bpy.props.BoolProperty(
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name="Normal Map",
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description=(
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"Generate a MoGe-2 normal texture; Depth Surface uses Object Space "
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"and other shapes use Tangent Space"
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"Generate a normal map for Flat and Solid; "
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"Depth Solid and Depth Balloon always generate normal maps"
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),
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default=False,
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)
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