Refactor Cutout Tool to Use World Space Edge Length
- Replaced the Mesh Detail parameter with a new Edge Length property to define cutout sampling in physical units. - Introduced Minimum Relative Edge Length preference to control effective spacing based on the bounding box of the cutout content. - Updated tests to validate the new edge length functionality and ensure consistent behavior across different resolutions and canvas sizes. - Removed deprecated parameters and adjusted related properties to align with the new edge length implementation. - Enhanced geometry sampling logic to utilize effective world spacing for both standard and fine outline modes.
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@@ -68,12 +68,9 @@ def _build_depth_balloon(
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base_front = math_node(nodes, "MULTIPLY")
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links.new(profile, base_front.inputs[0])
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links.new(thickness, base_front.inputs[1])
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base_back = math_node(nodes, "MULTIPLY")
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links.new(profile, base_back.inputs[0])
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links.new(thickness, base_back.inputs[1])
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negate_back = math_node(nodes, "MULTIPLY")
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negate_back.inputs[1].default_value = -1.0
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links.new(base_back.outputs[0], negate_back.inputs[0])
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links.new(base_front.outputs[0], negate_back.inputs[0])
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front_mix = nodes.new("ShaderNodeMix")
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front_mix.data_type = "FLOAT"
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front_mix.clamp_factor = True
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