Refactor Cutout Tool to Use World Space Edge Length
- Replaced the Mesh Detail parameter with a new Edge Length property to define cutout sampling in physical units. - Introduced Minimum Relative Edge Length preference to control effective spacing based on the bounding box of the cutout content. - Updated tests to validate the new edge length functionality and ensure consistent behavior across different resolutions and canvas sizes. - Removed deprecated parameters and adjusted related properties to align with the new edge length implementation. - Enhanced geometry sampling logic to utilize effective world spacing for both standard and fine outline modes.
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@@ -92,7 +92,7 @@ def test_cutout_material_uses_ior_1_2():
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source.empty_display_size = 2.0
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bpy.context.collection.objects.link(source)
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result = _create_cutout_shape(source, "FLAT", 8)
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result = _create_cutout_shape(source, "FLAT", 0.1)
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shader = next(
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node
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