Add comprehensive documentation for SnapForm extension

- Created development.md for development setup and licensing information.
- Added features.md detailing functionalities and usage instructions for developers and users.
- Introduced index.md to serve as a navigation hub for the documentation.
- Developed outputs.md to explain output formats and their specifications.
- Established service.md to describe the AI Service architecture and environment setup.
- Created surface.md to outline the process of converting Image Empty to perspective meshes.
This commit is contained in:
2026-08-13 23:57:09 +08:00
parent caeb6d706c
commit 13fab9ce88
28 changed files with 998 additions and 830 deletions

View File

@@ -51,6 +51,10 @@ def main():
mask=mask,
points=points,
intrinsics=intrinsics,
normal=np.broadcast_to(
np.array([0.0, 0.0, -1.0], dtype=np.float32),
(1, height, width, 3),
),
)
prepare_moge_surface_archive(results_path, mesh_path)
surface = build_image_mesh(
@@ -60,7 +64,6 @@ def main():
False,
True,
False,
False,
True,
)
assert len(surface.data.vertices) > 0
@@ -71,12 +74,16 @@ def main():
if getattr(item, "in_out", None) == "INPUT"
}
assert "Stretch" not in inputs
assert "Depth Continuity" in inputs
assert "Mask" in inputs
assert "Confidence" not in inputs
assert "o_mask" in surface.data.attributes
assert surface.data.attributes["o_mask"].domain == "FACE"
assert not all(item.value for item in surface.data.attributes["o_mask"].data)
attribute_names = set(surface.data.attributes.keys())
assert attribute_names >= {"o_depth", "o_mask"}
assert "o_depth_discontinuity" in attribute_names
assert surface.data.attributes["o_depth_discontinuity"].data_type == "FLOAT"
assert "o_edge_stretch" not in attribute_names
assert not {
"o_confidence",
@@ -90,13 +97,35 @@ def main():
for item in surface.modifiers[0].node_group.interface.items_tree
if getattr(item, "in_out", None) == "INPUT" and item.name == "Mask"
)
assert mask_socket.default_value is True
assert mask_socket.default_value is False
assert mask_socket.structure_type == "SINGLE"
assert not mask_socket.parent.name
assert not any(
item.item_type == "PANEL" and item.name == "Culling"
assert mask_socket.parent.name == "Culling"
depth_edge_socket = next(
item
for item in surface.modifiers[0].node_group.interface.items_tree
if getattr(item, "in_out", None) == "INPUT"
and item.name == "Depth Continuity"
)
assert depth_edge_socket.default_value == 50.0
assert depth_edge_socket.subtype == "PERCENTAGE"
assert depth_edge_socket.structure_type == "SINGLE"
culling_panel = next(
item for item in surface.modifiers[0].node_group.interface.items_tree
if item.item_type == "PANEL" and item.name == "Culling"
)
assert [item.name for item in culling_panel.interface_items] == [
"Depth Continuity",
"Mask",
]
input_sockets = [
item for item in surface.modifiers[0].node_group.interface.items_tree
if item.item_type == "SOCKET" and item.in_out == "INPUT"
]
assert all(item.structure_type == "SINGLE" for item in input_sockets)
resolution_socket = next(
item for item in input_sockets if item.name == "Resolution"
)
assert abs(resolution_socket.default_value - 0.1) < 1e-6
smooth_socket = next(
item
for item in surface.modifiers[0].node_group.interface.items_tree
@@ -111,6 +140,26 @@ def main():
assert MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME in bpy.data.node_groups
material_group = bpy.data.node_groups[MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME]
assert any(node.bl_idname == "ShaderNodeBump" for node in material_group.nodes)
normal_map = next(
node for node in material_group.nodes
if node.bl_idname == "ShaderNodeNormalMap"
)
assert normal_map.space == "OBJECT"
normal_strength = next(
item for item in material_group.interface.items_tree
if getattr(item, "in_out", None) == "INPUT"
and item.name == "Normal Strength"
)
assert normal_strength.default_value == 1.0
assert normal_strength.min_value == 0.0
assert normal_map.inputs["Strength"].is_linked
assert not surface.data.has_custom_normals
normal_texture = next(
node for node in surface.data.materials[0].node_tree.nodes
if node.bl_idname == "ShaderNodeTexImage"
and node.image.colorspace_settings.name == "Non-Color"
)
assert normal_texture.image.name == "MoGe Surface Test.normal"
assert any(child.type == "CAMERA" for child in surface.children)
print("MoGe-2 surface validation passed")
@@ -131,23 +180,24 @@ def validate_real_result(results_path, image_path):
False,
True,
False,
False,
True,
)
assert len(surface.data.vertices) > 100
assert len(surface.data.polygons) > 100
assert surface.modifiers[0].node_group.name == MOGE_NODE_GROUP_NAME
assert MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME in bpy.data.node_groups
assert surface.data.has_custom_normals
normals = np.empty(len(surface.data.corner_normals) * 3, dtype=np.float32)
surface.data.corner_normals.foreach_get("vector", normals)
normals = normals.reshape(-1, 3)
assert np.isfinite(normals).all()
assert np.min(np.linalg.norm(normals, axis=1)) > 0.99
assert not surface.data.has_custom_normals
material_group = bpy.data.node_groups[MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME]
assert any(node.bl_idname == "ShaderNodeBump" for node in material_group.nodes)
normal_map = next(
node for node in material_group.nodes
if node.bl_idname == "ShaderNodeNormalMap"
)
assert normal_map.space == "OBJECT"
assert normal_map.inputs["Strength"].is_linked
attribute_names = set(surface.data.attributes.keys())
assert {"o_depth", "o_mask"}.issubset(attribute_names)
assert "o_depth_discontinuity" in attribute_names
assert "o_edge_stretch" not in attribute_names
assert not {
"o_confidence",