feat: Update documentation and improve depth processing logic; bump version to 0.11.1
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@@ -11,8 +11,11 @@ from snapform.image_depth import (
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SURFACE_MATERIAL_NODE_GROUP_NAME,
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add_depth_plane_processing,
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create_material,
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get_modifier_input,
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load_depth_plane_node_group,
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modifier_input_driver_path,
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modifier_input_identifier,
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set_modifier_input,
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)
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from snapform.image_mesh import load_geometry_node_group
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@@ -275,24 +278,28 @@ def main():
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material,
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animate_frame=True,
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)
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modifier[modifier_input_identifier(group, "Depth Scale")] = -2.0
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set_modifier_input(
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modifier,
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modifier_input_identifier(group, "Depth Scale"),
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-2.0,
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)
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for name, expected in (
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("Frame Start", 1),
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("Frames", 1),
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("Cyclic", False),
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):
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assert modifier[modifier_input_identifier(group, name)] == expected
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identifier = modifier_input_identifier(group, name)
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assert get_modifier_input(modifier, identifier) == expected
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assert not any(
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node.bl_idname == "GeometryNodeInputSceneTime"
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for node in group.nodes
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)
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frame_identifier = modifier_input_identifier(group, "Frame")
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frame_path = modifier_input_driver_path(modifier, frame_identifier)
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frame_driver = next(
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fcurve
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for fcurve in obj.animation_data.drivers
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if fcurve.data_path == (
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f'modifiers["{modifier.name}"]["{frame_identifier}"]'
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)
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if fcurve.data_path == frame_path
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)
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assert frame_driver.driver.type == "SCRIPTED"
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assert frame_driver.driver.expression == "frame"
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