feat: Implement cutout tool and depth generation features

- Added a new cutout tool for selecting regions in images, allowing users to choose mesh shapes based on selected areas.
- Introduced depth generation capabilities for rasterized images, including normal data extraction.
- Created jobs for generating depth planes and region data, enhancing the AI data generation workflow.
- Developed a selection refinement process for cutout regions, improving accuracy in generated outputs.
- Established a new region module for handling rasterized image regions and their associated AI generation tasks.
- Enhanced node graph builders for asset generation, facilitating smoother integration of new features.
This commit is contained in:
2026-08-30 23:09:13 +08:00
parent 32bcd45d7b
commit 08309f719d
88 changed files with 4145 additions and 5639 deletions

View File

@@ -19,9 +19,6 @@ from build_cutout import (
)
from build_mesh_plane import build_mesh_plane_group
from build_shadeless import build_shadeless_group
from anyimage.operators.common.node_graph import expand_smooth
OUTPUT_PATH = (
PROJECT_ROOT
/ "src"
@@ -40,7 +37,7 @@ def main():
shape: build_node_group(shape)
for shape in CUTOUT_NODE_GROUP_NAMES
}
build_cutout_modifier_group(shape_groups, expand_smooth)
build_cutout_modifier_group(shape_groups)
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False)

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@@ -4,6 +4,8 @@ import math
import bpy
from node_graph import expand_smooth
from anyimage.operators.cutout_tool.shape_types import (
BALLOON_ATTRIBUTE_NAME,
CUTOUT_NODE_GROUP_NAME,
@@ -727,7 +729,7 @@ def build_node_group(shape):
options = group.interface.new_panel(name="Options", default_closed=True)
reference_depth = _float_input(
group,
"Reference Depth",
"Base Plane Depth",
1.0,
0.0,
None,
@@ -751,7 +753,7 @@ def build_node_group(shape):
options = group.interface.new_panel(name="Options", default_closed=True)
reference_depth = _float_input(
group,
"Reference Depth",
"Base Plane Depth",
1.0,
0.0,
None,
@@ -788,7 +790,7 @@ def build_node_group(shape):
"Depth Image",
"Depth Scale",
"Uniform Scale",
"Reference Depth",
"Base Plane Depth",
"Depth Direction",
},
)
@@ -813,7 +815,7 @@ def build_node_group(shape):
controls.outputs["Uniform Scale"],
controls.outputs["Depth Direction"],
controls.outputs["Depth Image"],
controls.outputs["Reference Depth"],
controls.outputs["Base Plane Depth"],
)
output_location = (5100.0, 600.0)
else:
@@ -823,7 +825,7 @@ def build_node_group(shape):
controls.outputs["Thickness"],
controls.outputs["Depth Scale"],
controls.outputs["Uniform Scale"],
controls.outputs["Reference Depth"],
controls.outputs["Base Plane Depth"],
controls.outputs["Depth Image"],
)
output_location = (8200.0, 400.0)
@@ -844,7 +846,7 @@ def build_node_group(shape):
return group
def build_cutout_modifier_group(shape_groups, expand_smooth):
def build_cutout_modifier_group(shape_groups):
group = bpy.data.node_groups.get(CUTOUT_NODE_GROUP_NAME)
if group is not None:
return group
@@ -896,16 +898,14 @@ def build_cutout_modifier_group(shape_groups, expand_smooth):
reference_depth = _float_input(
group,
"Reference Depth",
"Base Plane Depth",
1.0,
0.0,
None,
subtype="DISTANCE",
parent=options,
)
reference_depth.description = (
"Metric reference depth shared by both Depth shapes"
)
reference_depth.description = "Depth of the flat base plane for both Depth shapes"
depth_direction = _vector_input(
group,
"Depth Direction",
@@ -936,10 +936,13 @@ def build_cutout_modifier_group(shape_groups, expand_smooth):
(-2700.0, 500.0),
{"Geometry", "Cleanup"},
)
cleanup_area = _math(group.nodes, "MULTIPLY", (-2500.0, 750.0))
cleanup_area.inputs[1].default_value = 0.01
group.links.new(base_controls.outputs["Cleanup"], cleanup_area.inputs[0])
geometry = _island_cleanup(
group,
base_controls.outputs["Geometry"],
base_controls.outputs["Cleanup"],
cleanup_area.outputs[0],
(-2350.0, 250.0),
)

View File

@@ -0,0 +1,181 @@
"""Node graph builders used only while generating bundled assets."""
def group_input(nodes, location, visible_names):
node = nodes.new("NodeGroupInput")
node.location = location
visible = set(visible_names)
for output in node.outputs:
output.hide = output.name not in visible
return node
def edge_boundary_field(nodes, links, location):
x, y = location
vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
vertex_neighbors.location = (x, y + 150.0)
loose_vertex = nodes.new("FunctionNodeCompare")
loose_vertex.data_type = "INT"
loose_vertex.operation = "EQUAL"
loose_vertex_a = next(
socket for socket in loose_vertex.inputs if socket.identifier == "A_INT"
)
loose_vertex_b = next(
socket for socket in loose_vertex.inputs if socket.identifier == "B_INT"
)
loose_vertex_b.default_value = 1
loose_vertex.location = (x + 200.0, y + 150.0)
links.new(vertex_neighbors.outputs["Vertex Count"], loose_vertex_a)
edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
edge_neighbors.location = (x, y - 150.0)
boundary_edge = nodes.new("FunctionNodeCompare")
boundary_edge.data_type = "INT"
boundary_edge.operation = "EQUAL"
boundary_edge_a = next(
socket for socket in boundary_edge.inputs if socket.identifier == "A_INT"
)
boundary_edge_b = next(
socket for socket in boundary_edge.inputs if socket.identifier == "B_INT"
)
boundary_edge_b.default_value = 1
boundary_edge.location = (x + 200.0, y - 150.0)
links.new(edge_neighbors.outputs["Face Count"], boundary_edge_a)
edge_domain = nodes.new("GeometryNodeFieldOnDomain")
edge_domain.data_type = "BOOLEAN"
edge_domain.domain = "EDGE"
edge_domain.location = (x + 400.0, y - 150.0)
links.new(boundary_edge.outputs["Result"], edge_domain.inputs["Value"])
is_boundary = nodes.new("FunctionNodeBooleanMath")
is_boundary.operation = "OR"
is_boundary.location = (x + 600.0, y)
links.new(edge_domain.outputs["Value"], is_boundary.inputs[0])
links.new(loose_vertex.outputs["Result"], is_boundary.inputs[1])
return is_boundary.outputs["Boolean"]
def expand_smooth(
group, geometry, x_offset=0.0, iterations_name="Iterations"
):
nodes = group.nodes
links = group.links
existing_nodes = set(nodes)
iteration_controls = group_input(nodes, (550.0, 1150.0), {iterations_name})
weight_controls = group_input(nodes, (2300.0, 1450.0), {"Smooth"})
repeat_output = nodes.new("GeometryNodeRepeatOutput")
repeat_output.location = (3050.0, 550.0)
repeat_input = nodes.new("GeometryNodeRepeatInput")
repeat_input.pair_with_output(repeat_output)
repeat_output.repeat_items.new("GEOMETRY", "Geometry")
repeat_input.location = (550.0, 550.0)
links.new(
iteration_controls.outputs[iterations_name],
repeat_input.inputs["Iterations"],
)
links.new(geometry, repeat_input.inputs["Geometry"])
boundary_field = edge_boundary_field(nodes, links, (750.0, -350.0))
boundary_points = nodes.new("GeometryNodeFieldOnDomain")
boundary_points.data_type = "BOOLEAN"
boundary_points.domain = "POINT"
boundary_points.location = (1550.0, -350.0)
links.new(boundary_field, boundary_points.inputs["Value"])
boundary_geometry = nodes.new("GeometryNodeSeparateGeometry")
boundary_geometry.domain = "POINT"
boundary_geometry.location = (1750.0, -150.0)
links.new(repeat_input.outputs["Geometry"], boundary_geometry.inputs["Geometry"])
links.new(boundary_points.outputs["Value"], boundary_geometry.inputs["Selection"])
position = nodes.new("GeometryNodeInputPosition")
position.location = (750.0, 850.0)
smooth_all = nodes.new("GeometryNodeBlurAttribute")
smooth_all.data_type = "FLOAT_VECTOR"
smooth_all.inputs["Iterations"].default_value = 1
smooth_all.inputs["Weight"].default_value = 1.0
smooth_all.location = (950.0, 850.0)
links.new(position.outputs["Position"], smooth_all.inputs["Value"])
boundary_position = nodes.new("GeometryNodeInputPosition")
boundary_position.location = (1350.0, 250.0)
smooth_boundary = nodes.new("GeometryNodeBlurAttribute")
smooth_boundary.data_type = "FLOAT_VECTOR"
smooth_boundary.inputs["Iterations"].default_value = 1
smooth_boundary.inputs["Weight"].default_value = 0.5
smooth_boundary.location = (1550.0, 250.0)
links.new(boundary_position.outputs["Position"], smooth_boundary.inputs["Value"])
nearest_boundary = nodes.new("GeometryNodeSampleNearest")
nearest_boundary.domain = "POINT"
nearest_boundary.location = (1800.0, 150.0)
links.new(boundary_geometry.outputs["Selection"], nearest_boundary.inputs["Geometry"])
sample_boundary = nodes.new("GeometryNodeSampleIndex")
sample_boundary.data_type = "FLOAT_VECTOR"
sample_boundary.domain = "POINT"
sample_boundary.clamp = False
sample_boundary.location = (2050.0, 250.0)
links.new(boundary_geometry.outputs["Selection"], sample_boundary.inputs["Geometry"])
links.new(smooth_boundary.outputs["Value"], sample_boundary.inputs["Value"])
links.new(nearest_boundary.outputs["Index"], sample_boundary.inputs["Index"])
choose_boundary = nodes.new("GeometryNodeSwitch")
choose_boundary.input_type = "VECTOR"
choose_boundary.location = (2300.0, 350.0)
direct_boundary = edge_boundary_field(nodes, links, (750.0, 450.0))
links.new(direct_boundary, choose_boundary.inputs["Switch"])
links.new(smooth_all.outputs["Value"], choose_boundary.inputs["False"])
links.new(sample_boundary.outputs["Value"], choose_boundary.inputs["True"])
boundary_mix = nodes.new("ShaderNodeMix")
boundary_mix.data_type = "VECTOR"
boundary_mix.inputs[0].default_value = 1.0
boundary_mix.location = (2550.0, 400.0)
links.new(smooth_all.outputs["Value"], boundary_mix.inputs[4])
links.new(choose_boundary.outputs["Output"], boundary_mix.inputs[5])
normal = nodes.new("GeometryNodeInputNormal")
normal.location = (1350.0, 1050.0)
smooth_normal = nodes.new("GeometryNodeBlurAttribute")
smooth_normal.data_type = "FLOAT_VECTOR"
smooth_normal.inputs["Iterations"].default_value = 10
smooth_normal.inputs["Weight"].default_value = 1.0
smooth_normal.location = (1550.0, 1050.0)
links.new(normal.outputs["Normal"], smooth_normal.inputs["Value"])
normal_coherence = nodes.new("ShaderNodeVectorMath")
normal_coherence.operation = "LENGTH"
normal_coherence.location = (1800.0, 1050.0)
links.new(smooth_normal.outputs["Value"], normal_coherence.inputs[0])
sharp_switch = nodes.new("GeometryNodeSwitch")
sharp_switch.input_type = "FLOAT"
sharp_switch.inputs["Switch"].default_value = True
sharp_switch.inputs["False"].default_value = 1.0
sharp_switch.location = (2050.0, 1050.0)
links.new(normal_coherence.outputs["Value"], sharp_switch.inputs["True"])
smooth_weight = nodes.new("ShaderNodeMath")
smooth_weight.operation = "MULTIPLY"
smooth_weight.location = (2300.0, 1050.0)
links.new(weight_controls.outputs["Smooth"], smooth_weight.inputs[0])
links.new(sharp_switch.outputs["Output"], smooth_weight.inputs[1])
target_position = nodes.new("GeometryNodeSwitch")
target_position.input_type = "VECTOR"
target_position.inputs["Switch"].default_value = True
target_position.location = (2550.0, 700.0)
links.new(smooth_all.outputs["Value"], target_position.inputs["False"])
links.new(boundary_mix.outputs["Result"], target_position.inputs["True"])
current_position = nodes.new("GeometryNodeInputPosition")
current_position.location = (2300.0, 850.0)
mix_position = nodes.new("ShaderNodeMix")
mix_position.data_type = "VECTOR"
mix_position.location = (2800.0, 850.0)
links.new(smooth_weight.outputs[0], mix_position.inputs[0])
links.new(current_position.outputs["Position"], mix_position.inputs[4])
links.new(target_position.outputs["Output"], mix_position.inputs[5])
set_position = nodes.new("GeometryNodeSetPosition")
set_position.location = (2800.0, 550.0)
links.new(repeat_input.outputs["Geometry"], set_position.inputs["Geometry"])
links.new(mix_position.outputs["Result"], set_position.inputs["Position"])
links.new(set_position.outputs["Geometry"], repeat_output.inputs["Geometry"])
for node in set(nodes) - existing_nodes:
node.location.x += x_offset
return repeat_output.outputs["Geometry"]

View File

@@ -11,10 +11,8 @@ sys.path.insert(
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
)
from anyimage.operators.common.node_asset import (
from anyimage.operators.common.mesh_result import (
load_asset_node_group,
load_mesh_plane_node_group,
load_shadeless_node_group,
)
from anyimage.operators.cutout_tool.shape_types import (
CUTOUT_NODE_GROUP_NAME,
@@ -32,8 +30,8 @@ def input_names(group):
def main():
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh_plane = load_mesh_plane_node_group()
shadeless = load_shadeless_node_group()
mesh_plane = load_asset_node_group("O Mesh Plane")
shadeless = load_asset_node_group("O Shadeless")
cutout = load_asset_node_group(CUTOUT_NODE_GROUP_NAME)
cutout_groups = {
name: bpy.data.node_groups[name]

View File

@@ -13,7 +13,7 @@ sys.path.insert(
from anyimage.operators.cutout_tool import node_assets as cutout_nodes
from anyimage.operators.cutout_tool import shape_types as shapes
from anyimage.operators.common.node_asset import (
from anyimage.operators.common.mesh_result import (
modifier_input_identifier,
set_modifier_input,
)
@@ -125,7 +125,7 @@ def main():
"Smooth Iterations",
"Cleanup",
"Smooth",
"Reference Depth",
"Base Plane Depth",
"Depth Direction",
"Uniform Scale",
"Depth Image",
@@ -138,7 +138,7 @@ def main():
"Thickness",
"Depth Scale",
"Double Sided",
"Reference Depth",
"Base Plane Depth",
"Depth Direction",
"Uniform Scale",
"Depth Image",
@@ -147,7 +147,7 @@ def main():
"Geometry",
"Thickness",
"Depth Scale",
"Reference Depth",
"Base Plane Depth",
"Uniform Scale",
"Depth Image",
],
@@ -171,7 +171,7 @@ def main():
"Thickness": set(shapes.CUTOUT_SHAPES),
"Depth Scale": {"DEPTH_BALLOON", "DEPTH_SURFACE"},
"Double Sided": {"DEPTH_BALLOON"},
"Reference Depth": {"DEPTH_BALLOON", "DEPTH_SURFACE"},
"Base Plane Depth": {"DEPTH_BALLOON", "DEPTH_SURFACE"},
"Depth Direction": {"DEPTH_BALLOON"},
"Uniform Scale": {"DEPTH_BALLOON", "DEPTH_SURFACE"},
"Depth Image": {"DEPTH_BALLOON", "DEPTH_SURFACE"},
@@ -230,6 +230,15 @@ def main():
)
assert cleanup.default_value == 0.0
assert cleanup.subtype == "NONE"
cleanup_scale = next(
link.to_node
for link in wrapper.links
if link.from_socket.name == "Cleanup"
and link.from_node.bl_idname == "NodeGroupInput"
)
assert cleanup_scale.bl_idname == "ShaderNodeMath"
assert cleanup_scale.operation == "MULTIPLY"
assert abs(cleanup_scale.inputs[1].default_value - 0.01) < 1e-7
assert smooth.default_value == 1.0
assert iterations.default_value == 0
assert iterations.min_value == 0
@@ -341,7 +350,7 @@ def main():
("Depth Image", point_image),
("Depth Scale", 1.0),
("Uniform Scale", 1.0),
("Reference Depth", 2.0),
("Base Plane Depth", 2.0),
("Depth Direction", (0.0, 0.0, 1.0)),
):
set_modifier_input(
@@ -392,7 +401,7 @@ def main():
("Depth Image", point_image),
("Depth Scale", 1.0),
("Uniform Scale", 1.0),
("Reference Depth", 2.0),
("Base Plane Depth", 2.0),
("Smooth Iterations", 0),
):
set_modifier_input(

View File

@@ -11,8 +11,7 @@ sys.path.insert(
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
)
from anyimage.operators.common.node_asset import (
get_modifier_input,
from anyimage.operators.common.mesh_result import (
modifier_input_identifier,
set_modifier_input,
)
@@ -28,6 +27,13 @@ def evaluated_mesh(obj):
return evaluated, evaluated.to_mesh()
def modifier_input_value(modifier, identifier):
inputs = getattr(getattr(modifier, "properties", None), "inputs", None)
if inputs is not None:
return getattr(inputs, identifier).value
return modifier[identifier]
def main():
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh = create_mesh_plane_mesh("Mesh Plane", (-1.0, 1.0, -0.5, 0.5))
@@ -49,7 +55,7 @@ def main():
assert inputs["Subdivide"].max_value == 10
assert inputs["Thickness"].default_value == 0.0
assert inputs["Material"].hide_in_modifier
assert get_modifier_input(modifier, inputs["Material"].identifier) == material
assert modifier_input_value(modifier, inputs["Material"].identifier) == material
evaluated, result = evaluated_mesh(obj)
try: