feat: Implement cutout tool and depth generation features
- Added a new cutout tool for selecting regions in images, allowing users to choose mesh shapes based on selected areas. - Introduced depth generation capabilities for rasterized images, including normal data extraction. - Created jobs for generating depth planes and region data, enhancing the AI data generation workflow. - Developed a selection refinement process for cutout regions, improving accuracy in generated outputs. - Established a new region module for handling rasterized image regions and their associated AI generation tasks. - Enhanced node graph builders for asset generation, facilitating smoother integration of new features.
This commit is contained in:
@@ -1,19 +1,20 @@
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import bpy
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from ..common.image import (
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from ..common.mesh_result import load_image_geometry
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from ..common.image_data import (
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color_data_name,
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create_color_image,
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depth_data_name,
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is_image_empty,
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material_data_name,
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normal_data_name,
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plane_bounds,
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image_pixels,
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load_color_result_image,
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load_normal_result_image,
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image_empty_bounds,
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require_image_empty,
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)
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from ..common.material import create_material
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from ..common.node_asset import modifier_input_identifier, set_modifier_input
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from ..common.normal_map import bake_tangent_normal_image
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from ..common.operator import push_undo
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from ..common.mesh_result import create_image_material
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from ..common.mesh_result import modifier_input_identifier, set_modifier_input
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from ..common.mesh_result import finalize_object_result
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from .mesh_plane import create_mesh_plane_mesh, create_mesh_plane_object
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from .normal_map import bake_tangent_normal_image
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from .nodes import depth_plane_node_group
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@@ -23,10 +24,7 @@ def copy_color_image(source_object):
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if getattr(source, "source", None) == "GENERATED" or getattr(
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source, "is_dirty", False
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):
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import numpy as np
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pixels = np.empty(len(source.pixels), dtype=np.float32)
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source.pixels.foreach_get(pixels)
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pixels = image_pixels(source)
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image.pixels.foreach_set(pixels)
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image.update()
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image.name = color_data_name(source_object)
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@@ -38,7 +36,7 @@ def build_mesh_plane(context, source_object, subdivisions, material):
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plane = create_mesh_plane_object(
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context,
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source_name,
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plane_bounds(source_object),
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image_empty_bounds(source_object),
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material,
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matrix_world=source_object.matrix_world,
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subdivisions=subdivisions,
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@@ -46,58 +44,32 @@ def build_mesh_plane(context, source_object, subdivisions, material):
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for polygon in plane.data.polygons:
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polygon.use_smooth = True
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plane["anyimage_mesh_shape"] = "PLANE"
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for selected in context.selected_objects:
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selected.select_set(False)
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plane.select_set(True)
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context.view_layer.objects.active = plane
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bpy.data.objects.remove(source_object, do_unlink=True)
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plane.name = source_name
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return plane
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def load_depth_field(path):
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import numpy as np
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with np.load(path, allow_pickle=False) as archive:
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points = np.asarray(archive["points"], dtype=np.float32)
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intrinsics = np.asarray(archive["intrinsics"], dtype=np.float32)
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valid = np.asarray(archive["valid"], dtype=bool)
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calibration_valid = np.asarray(archive["calibration_valid"], dtype=bool)
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image_size = tuple(int(value) for value in archive["image_size"])
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reference_depth = float(archive["reference_depth"])
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if (
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points.ndim != 3
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or points.shape[2] != 3
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or valid.shape != points.shape[:2]
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or calibration_valid.shape != points.shape[:2]
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):
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raise ValueError("The mesh point field is invalid")
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if intrinsics.shape != (3, 3) or not reference_depth > 0.0:
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raise ValueError("The mesh camera field is invalid")
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return points, intrinsics, valid, calibration_valid, image_size, reference_depth
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return finalize_object_result(context, source_object, plane)
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def anchored_point_field(source_object, field):
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import numpy as np
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points, intrinsics, valid, _calibration, image_size, reference_depth = field
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width, height = image_size
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x_min, x_max, y_min, y_max = plane_bounds(source_object)
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points = field.points
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intrinsics = field.intrinsics
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valid = field.valid
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width, height = field.image_size
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x_min, x_max, y_min, y_max = image_empty_bounds(source_object)
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plane_width = x_max - x_min
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plane_height = y_max - y_min
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fx, fy = float(intrinsics[0, 0]), float(intrinsics[1, 1])
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cx, cy = float(intrinsics[0, 2]), float(intrinsics[1, 2])
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if fx <= 0.0 or fy <= 0.0:
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raise ValueError("Camera intrinsics contain an invalid focal length")
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scale_x = plane_width * fx / (max(width - 1, 1) * reference_depth)
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scale_y = plane_height * fy / (max(height - 1, 1) * reference_depth)
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scale_x = plane_width * fx / (max(width - 1, 1) * field.reference_depth)
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scale_y = plane_height * fy / (max(height - 1, 1) * field.reference_depth)
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scale_z = float(np.sqrt(scale_x * scale_y))
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camera_x = x_min + plane_width * cx / max(width - 1, 1)
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camera_y = y_max - plane_height * cy / max(height - 1, 1)
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anchored = np.empty_like(points, dtype=np.float32)
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anchored[..., 0] = camera_x + points[..., 0] * scale_x
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anchored[..., 1] = camera_y - points[..., 1] * scale_y
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anchored[..., 2] = (reference_depth - points[..., 2]) * scale_z
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anchored[..., 2] = (field.reference_depth - points[..., 2]) * scale_z
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return anchored, valid, points[..., 2]
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@@ -122,17 +94,9 @@ def create_depth_image(source_object, anchored_points):
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return image
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def load_normal_image(path, source_object):
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image = bpy.data.images.load(str(path), check_existing=False)
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image.name = normal_data_name(source_object)
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image.colorspace_settings.name = "Non-Color"
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image.pack()
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return image
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def build_depth_plane(context, source_object, subdivisions, material, field):
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source_name = source_object.name
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mesh = create_mesh_plane_mesh(source_name, plane_bounds(source_object))
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mesh = create_mesh_plane_mesh(source_name, image_empty_bounds(source_object))
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for polygon in mesh.polygons:
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polygon.use_smooth = True
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mesh.materials.append(material)
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@@ -160,33 +124,21 @@ def build_depth_plane(context, source_object, subdivisions, material, field):
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modifier_input_identifier(node_group, name),
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value,
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)
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for selected in context.selected_objects:
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selected.select_set(False)
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plane.select_set(True)
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context.view_layer.objects.active = plane
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bpy.data.objects.remove(source_object, do_unlink=True)
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plane.name = source_name
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return plane
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return finalize_object_result(context, source_object, plane)
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def build_depth_plane_response(context, result, operator):
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source_object = bpy.data.objects.get(operator.source_object_name)
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if not is_image_empty(source_object):
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raise RuntimeError("The source Image Empty no longer exists")
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color_image = create_color_image(
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source_object,
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result.directory,
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assign_to_source=False,
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)
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source_object = require_image_empty(operator.source_object_name)
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color_image = load_color_result_image(source_object, result.directory)
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color_image.name = color_data_name(source_object)
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normal_path = result.directory / "normal.png"
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normal_image = (
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load_normal_image(normal_path, source_object)
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load_normal_result_image(normal_path, source_object)
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if normal_path.is_file()
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else None
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)
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material = create_material(
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material_data_name(source_object),
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material = create_image_material(
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source_object,
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color_image,
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0.0,
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normal_image=normal_image,
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@@ -197,7 +149,7 @@ def build_depth_plane_response(context, result, operator):
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source_object,
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operator.mesh_detail,
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material,
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load_depth_field(result.file("field")),
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load_image_geometry(result.file("image_geometry")),
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)
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if normal_image is not None:
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bake_tangent_normal_image(
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@@ -206,4 +158,5 @@ def build_depth_plane_response(context, result, operator):
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plane,
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normal_image,
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)
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push_undo("Convert to Depth Plane")
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if "FINISHED" not in bpy.ops.ed.undo_push(message="Convert to Depth Plane"):
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raise RuntimeError("Unable to create the Convert to Depth Plane Undo step")
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@@ -8,30 +8,29 @@ from ...server.media.resolution import (
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MAX_MAX_AI_INPUT_SIZE,
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MIN_MAX_AI_INPUT_SIZE,
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)
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from ..common.image import (
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analysis_source_image,
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from ..common.image_data import (
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cleanup_image_input,
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image_user_settings,
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is_image_empty,
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material_data_name,
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prepare_image_analysis_inputs,
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remove_temporary_input,
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scaled_process_resolution,
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prepare_image_input,
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source_start_frame,
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video_total_frames,
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)
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from ..common.material import create_material
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from ..common.operator import (
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HIDDEN,
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cleanup_temporary_input,
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from ..common.mesh_result import create_image_material
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from ..common.ai_job import (
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da3_parameters,
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input_path,
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require_input_path,
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invoke_ai_setup_if_needed,
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moge2_parameters,
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production_device,
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require_environment,
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require_model,
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source_start_frame,
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)
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from .build import build_depth_plane_response, build_mesh_plane, copy_color_image
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from .resolution import scaled_process_resolution
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_HIDDEN = {"HIDDEN", "SKIP_SAVE"}
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def depth_plane_settings(context):
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@@ -46,48 +45,39 @@ def depth_plane_settings(context):
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class GenerateDepthPlane(JobOperatorBase, bpy.types.Operator):
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bl_idname = "anyimage.generate_depth_plane"
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bl_label = "Generate Depth Plane"
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job_type = "prepare-geometry-data"
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job_type = "generate-depth-plane"
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starting_message = "Preparing Depth Plane"
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input_path: bpy.props.StringProperty(options=HIDDEN)
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analysis_input_path: bpy.props.StringProperty(options=HIDDEN)
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source_object_name: bpy.props.StringProperty(options=HIDDEN)
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mesh_detail: bpy.props.IntProperty(default=0, min=0, max=10, options=HIDDEN)
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model: bpy.props.StringProperty(default=DEFAULT_MOGE2_MODEL_KEY, options=HIDDEN)
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process_res: bpy.props.IntProperty(default=1008, min=1, options=HIDDEN)
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resolution_level: bpy.props.IntProperty(default=5, min=0, max=9, options=HIDDEN)
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input_path: bpy.props.StringProperty(options=_HIDDEN)
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source_object_name: bpy.props.StringProperty(options=_HIDDEN)
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mesh_detail: bpy.props.IntProperty(default=0, min=0, max=10, options=_HIDDEN)
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model: bpy.props.StringProperty(default=DEFAULT_MOGE2_MODEL_KEY, options=_HIDDEN)
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process_res: bpy.props.IntProperty(default=1008, min=1, options=_HIDDEN)
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resolution_level: bpy.props.IntProperty(default=5, min=0, max=9, options=_HIDDEN)
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max_input_size: bpy.props.IntProperty(
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default=DEFAULT_MAX_AI_INPUT_SIZE,
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min=MIN_MAX_AI_INPUT_SIZE,
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max=MAX_MAX_AI_INPUT_SIZE,
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options=HIDDEN,
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options=_HIDDEN,
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)
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delete_input: bpy.props.BoolProperty(default=False, options=HIDDEN)
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delete_analysis_input: bpy.props.BoolProperty(default=False, options=HIDDEN)
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delete_input: bpy.props.BoolProperty(default=False, options=_HIDDEN)
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def request(self, context):
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require_environment()
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require_model(self.model)
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parameters = {
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"input": str(input_path(self.input_path)),
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"analysis_input": str(input_path(self.analysis_input_path)),
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"shape": "DEPTH_PLANE",
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"polygon": None,
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"mesh_detail": self.mesh_detail,
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"input": str(require_input_path(self.input_path)),
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"device": production_device().lower(),
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"video_frames": 1,
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"start_frame": source_start_frame(self.source_object_name),
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"max_input_size": int(self.max_input_size),
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"refine_selection": False,
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"normal_analysis": False,
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"invert": False,
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}
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settings = context.scene.anyimage_settings
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if self.model.startswith("MOGE2_"):
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parameters.update(
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moge2_parameters(
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settings,
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input_path(self.input_path),
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require_input_path(self.input_path),
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self.model,
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self.resolution_level,
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source_start_frame(self.source_object_name),
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@@ -97,13 +87,12 @@ class GenerateDepthPlane(JobOperatorBase, bpy.types.Operator):
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parameters.update(
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da3_parameters(
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settings,
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input_path(self.input_path),
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require_input_path(self.input_path),
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self.model,
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self.process_res,
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source_start_frame(self.source_object_name),
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)
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)
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parameters.update(shape="DEPTH_PLANE", polygon=None)
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return parameters
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def response(self, context, result):
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@@ -111,11 +100,7 @@ class GenerateDepthPlane(JobOperatorBase, bpy.types.Operator):
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return "Depth Plane is ready"
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def cleanup(self):
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cleanup_temporary_input(self.input_path, self.delete_input)
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cleanup_temporary_input(
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self.analysis_input_path,
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self.delete_analysis_input,
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)
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cleanup_image_input(self.input_path, self.delete_input)
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def start_depth_plane_job(operator, context):
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@@ -127,13 +112,13 @@ def start_depth_plane_job(operator, context):
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if setup_result is not None:
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return setup_result
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try:
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source_path, delete_input, analysis_path, delete_analysis_input = (
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prepare_image_analysis_inputs(source_object.data, context.scene)
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source_path, delete_input = prepare_image_input(
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source_object.data,
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context.scene,
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)
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analysis_image = analysis_source_image(source_object.data)
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model, process_factor, resolution_level = depth_plane_settings(context)
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process_res = (
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scaled_process_resolution(analysis_image, process_factor)
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scaled_process_resolution(source_object.data, process_factor)
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if not model.startswith("MOGE2_")
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else 1
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)
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@@ -142,7 +127,6 @@ def start_depth_plane_job(operator, context):
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return {"CANCELLED"}
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result = bpy.ops.anyimage.generate_depth_plane(
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input_path=str(source_path),
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analysis_input_path=str(analysis_path),
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source_object_name=source_object.name,
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mesh_detail=operator.mesh_detail,
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model=model,
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@@ -150,13 +134,10 @@ def start_depth_plane_job(operator, context):
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resolution_level=resolution_level,
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max_input_size=configured_max_ai_input_size(context),
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delete_input=delete_input,
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delete_analysis_input=delete_analysis_input,
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)
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if "CANCELLED" in result:
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if delete_input:
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remove_temporary_input(source_path)
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if delete_analysis_input:
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remove_temporary_input(analysis_path)
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cleanup_image_input(source_path, True)
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return {"CANCELLED"} if "CANCELLED" in result else {"FINISHED"}
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@@ -178,8 +159,8 @@ class ConvertToPlane(bpy.types.Operator):
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frame_start, frame_offset, frame_duration, use_cyclic = image_user_settings(
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source_object
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)
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material = create_material(
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material_data_name(source_object),
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material = create_image_material(
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source_object,
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color_image,
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1.0,
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frame_start=frame_start,
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@@ -2,11 +2,8 @@
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import bpy
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from ..common.node_asset import (
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load_mesh_plane_node_group,
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modifier_input_identifier,
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set_modifier_input,
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)
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from ..common.mesh_result import modifier_input_identifier, set_modifier_input
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from .nodes import mesh_plane_node_group
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MESH_PLANE_NODE_GROUP_NAME = "O Mesh Plane"
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@@ -44,7 +41,7 @@ def add_mesh_plane_processing(
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subdivisions=0,
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thickness=0.0,
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):
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node_group = load_mesh_plane_node_group()
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node_group = mesh_plane_node_group()
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modifier = plane_object.modifiers.new(
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name=MESH_PLANE_NODE_GROUP_NAME,
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type="NODES",
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@@ -2,8 +2,33 @@
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import bpy
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from ..common.node_asset import load_mesh_plane_node_group
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from ..common.node_graph import group_input, interface_socket
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from ..common.mesh_result import load_asset_node_group
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MESH_PLANE_NODE_GROUP_NAME = "O Mesh Plane"
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def mesh_plane_node_group():
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return load_asset_node_group(MESH_PLANE_NODE_GROUP_NAME)
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def _interface_socket(group, name, in_out, socket_type):
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socket = group.interface.new_socket(
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name=name,
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in_out=in_out,
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socket_type=socket_type,
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)
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if in_out == "INPUT" and hasattr(socket, "structure_type"):
|
||||
socket.structure_type = "SINGLE"
|
||||
return socket
|
||||
|
||||
|
||||
def _group_input(nodes, location, visible_names):
|
||||
node = nodes.new("NodeGroupInput")
|
||||
node.location = location
|
||||
visible = set(visible_names)
|
||||
for output in node.outputs:
|
||||
output.hide = output.name not in visible
|
||||
return node
|
||||
|
||||
def depth_plane_node_group():
|
||||
group_name = "O Image Depth Plane"
|
||||
@@ -16,42 +41,42 @@ def depth_plane_node_group():
|
||||
group.nodes.clear()
|
||||
group.interface.clear()
|
||||
group.is_modifier = True
|
||||
interface_socket(group, "Geometry", "INPUT", "NodeSocketGeometry")
|
||||
subdivide = interface_socket(group, "Subdivide", "INPUT", "NodeSocketInt")
|
||||
_interface_socket(group, "Geometry", "INPUT", "NodeSocketGeometry")
|
||||
subdivide = _interface_socket(group, "Subdivide", "INPUT", "NodeSocketInt")
|
||||
subdivide.default_value = 7
|
||||
subdivide.min_value = 0
|
||||
subdivide.max_value = 10
|
||||
thickness = interface_socket(group, "Thickness", "INPUT", "NodeSocketFloat")
|
||||
thickness = _interface_socket(group, "Thickness", "INPUT", "NodeSocketFloat")
|
||||
thickness.default_value = 0.1
|
||||
thickness.min_value = 0.0
|
||||
thickness.subtype = "DISTANCE"
|
||||
depth_amount = interface_socket(group, "Depth Amount", "INPUT", "NodeSocketFloat")
|
||||
depth_amount = _interface_socket(group, "Depth Amount", "INPUT", "NodeSocketFloat")
|
||||
depth_amount.default_value = 1.0
|
||||
depth_amount.min_value = 0.0
|
||||
depth_image = interface_socket(group, "Depth Image", "INPUT", "NodeSocketImage")
|
||||
depth_image = _interface_socket(group, "Depth Image", "INPUT", "NodeSocketImage")
|
||||
depth_image.hide_in_modifier = True
|
||||
material = interface_socket(group, "Material", "INPUT", "NodeSocketMaterial")
|
||||
material = _interface_socket(group, "Material", "INPUT", "NodeSocketMaterial")
|
||||
material.hide_in_modifier = True
|
||||
interface_socket(group, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
||||
_interface_socket(group, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
||||
|
||||
nodes = group.nodes
|
||||
links = group.links
|
||||
geometry_input = group_input(
|
||||
geometry_input = _group_input(
|
||||
nodes,
|
||||
(-1850.0, 450.0),
|
||||
{"Geometry", "Subdivide", "Material"},
|
||||
)
|
||||
shape_input = group_input(
|
||||
shape_input = _group_input(
|
||||
nodes,
|
||||
(-1250.0, 850.0),
|
||||
{"Thickness", "Depth Amount"},
|
||||
)
|
||||
image_input = group_input(nodes, (-1050.0, 50.0), {"Depth Image"})
|
||||
cleanup_input = group_input(nodes, (650.0, -200.0), {"Thickness"})
|
||||
image_input = _group_input(nodes, (-1050.0, 50.0), {"Depth Image"})
|
||||
cleanup_input = _group_input(nodes, (650.0, -200.0), {"Thickness"})
|
||||
group_output = nodes.new("NodeGroupOutput")
|
||||
group_output.location = (1600.0, 450.0)
|
||||
mesh_plane = nodes.new("GeometryNodeGroup")
|
||||
mesh_plane.node_tree = load_mesh_plane_node_group()
|
||||
mesh_plane.node_tree = mesh_plane_node_group()
|
||||
mesh_plane.inputs["Thickness"].default_value = 0.0
|
||||
mesh_plane.location = (-1550.0, 450.0)
|
||||
links.new(geometry_input.outputs["Geometry"], mesh_plane.inputs["Geometry"])
|
||||
@@ -150,7 +175,7 @@ def depth_plane_node_group():
|
||||
|
||||
def plane_node_group(shape):
|
||||
if shape == "PLANE":
|
||||
return load_mesh_plane_node_group()
|
||||
return mesh_plane_node_group()
|
||||
if shape == "DEPTH_PLANE":
|
||||
return depth_plane_node_group()
|
||||
raise ValueError(f"Unsupported Plane shape: {shape}")
|
||||
|
||||
159
src/anyimage/operators/convert_to_plane/normal_map.py
Normal file
159
src/anyimage/operators/convert_to_plane/normal_map.py
Normal file
@@ -0,0 +1,159 @@
|
||||
from ..common.image_data import image_pixels
|
||||
|
||||
|
||||
def _normalized(values, fallback):
|
||||
import numpy as np
|
||||
|
||||
values = np.asarray(values, dtype=np.float64)
|
||||
lengths = np.linalg.norm(values, axis=-1)
|
||||
result = np.empty_like(values)
|
||||
usable = lengths > 1e-10
|
||||
result[usable] = values[usable] / lengths[usable, None]
|
||||
result[~usable] = fallback
|
||||
return result
|
||||
|
||||
|
||||
def rasterize_tangent_normal(
|
||||
object_normal,
|
||||
triangle_uv,
|
||||
triangle_normal,
|
||||
triangle_tangent,
|
||||
triangle_sign,
|
||||
return_coverage=False,
|
||||
):
|
||||
"""Convert object-space pixels through a smooth per-corner UV tangent frame."""
|
||||
import numpy as np
|
||||
|
||||
object_normal = _normalized(object_normal, (0.0, 0.0, 1.0))
|
||||
height, width = object_normal.shape[:2]
|
||||
output = np.zeros((height, width, 3), dtype=np.float32)
|
||||
output[..., 2] = 1.0
|
||||
coverage = np.zeros((height, width), dtype=bool)
|
||||
scale = np.asarray((max(width - 1, 1), max(height - 1, 1)))
|
||||
|
||||
for uv, corner_normal, corner_tangent, corner_sign in zip(
|
||||
triangle_uv,
|
||||
triangle_normal,
|
||||
triangle_tangent,
|
||||
triangle_sign,
|
||||
strict=True,
|
||||
):
|
||||
pixel = np.asarray(uv, dtype=np.float64) * scale
|
||||
x_min = max(int(np.ceil(np.min(pixel[:, 0]))), 0)
|
||||
x_max = min(int(np.floor(np.max(pixel[:, 0]))), width - 1)
|
||||
y_min = max(int(np.ceil(np.min(pixel[:, 1]))), 0)
|
||||
y_max = min(int(np.floor(np.max(pixel[:, 1]))), height - 1)
|
||||
if x_min > x_max or y_min > y_max:
|
||||
continue
|
||||
|
||||
a, b, c = pixel
|
||||
denominator = (b[1] - c[1]) * (a[0] - c[0]) + (
|
||||
c[0] - b[0]
|
||||
) * (a[1] - c[1])
|
||||
if abs(denominator) <= 1e-12:
|
||||
continue
|
||||
grid_x, grid_y = np.meshgrid(
|
||||
np.arange(x_min, x_max + 1, dtype=np.float64),
|
||||
np.arange(y_min, y_max + 1, dtype=np.float64),
|
||||
)
|
||||
first = (
|
||||
(b[1] - c[1]) * (grid_x - c[0])
|
||||
+ (c[0] - b[0]) * (grid_y - c[1])
|
||||
) / denominator
|
||||
second = (
|
||||
(c[1] - a[1]) * (grid_x - c[0])
|
||||
+ (a[0] - c[0]) * (grid_y - c[1])
|
||||
) / denominator
|
||||
third = 1.0 - first - second
|
||||
inside = (first >= -1e-6) & (second >= -1e-6) & (third >= -1e-6)
|
||||
if not inside.any():
|
||||
continue
|
||||
|
||||
weights = np.stack((first[inside], second[inside], third[inside]), axis=-1)
|
||||
normal = _normalized(weights @ corner_normal, (0.0, 0.0, 1.0))
|
||||
tangent = weights @ corner_tangent
|
||||
tangent -= normal * np.sum(tangent * normal, axis=-1, keepdims=True)
|
||||
tangent = _normalized(tangent, (1.0, 0.0, 0.0))
|
||||
sign = np.where(weights @ corner_sign >= 0.0, 1.0, -1.0)
|
||||
bitangent = np.cross(normal, tangent) * sign[:, None]
|
||||
|
||||
rows = grid_y[inside].astype(np.int32)
|
||||
columns = grid_x[inside].astype(np.int32)
|
||||
source = object_normal[rows, columns]
|
||||
output[rows, columns, 0] = np.sum(source * tangent, axis=-1)
|
||||
output[rows, columns, 1] = np.sum(source * bitangent, axis=-1)
|
||||
output[rows, columns, 2] = np.sum(source * normal, axis=-1)
|
||||
coverage[rows, columns] = True
|
||||
|
||||
output[coverage] = _normalized(output[coverage], (0.0, 0.0, 1.0))
|
||||
return (output, coverage) if return_coverage else output
|
||||
|
||||
|
||||
def bake_tangent_normal_image(context, source_object, target_object, image):
|
||||
"""Bake a MoGe object-space image against the evaluated target mesh TBN."""
|
||||
import numpy as np
|
||||
|
||||
width, height = (int(value) for value in image.size)
|
||||
rgba = image_pixels(image).reshape((height, width, 4))
|
||||
source_normal = rgba[..., :3].astype(np.float64) * 2.0 - 1.0
|
||||
|
||||
source_to_target = (
|
||||
target_object.matrix_world.inverted().to_3x3()
|
||||
@ source_object.matrix_world.to_3x3()
|
||||
)
|
||||
normal_matrix = source_to_target.inverted().transposed()
|
||||
transform = np.asarray(normal_matrix, dtype=np.float64)
|
||||
target_normal = source_normal @ transform.T
|
||||
target_normal = _normalized(target_normal, (0.0, 0.0, 1.0))
|
||||
front = _normalized(
|
||||
np.asarray((0.0, 0.0, 1.0), dtype=np.float64)[None, :] @ transform.T,
|
||||
(0.0, 0.0, 1.0),
|
||||
)[0]
|
||||
|
||||
context.view_layer.update()
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
evaluated = target_object.evaluated_get(depsgraph)
|
||||
mesh = evaluated.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
|
||||
try:
|
||||
uv_layer = mesh.uv_layers.active
|
||||
if uv_layer is None:
|
||||
raise ValueError("The target mesh has no active UV map")
|
||||
mesh.calc_loop_triangles()
|
||||
mesh.calc_tangents(uvmap=uv_layer.name)
|
||||
loop_count = len(mesh.loops)
|
||||
uv = np.empty((loop_count, 2), dtype=np.float64)
|
||||
uv_layer.data.foreach_get("uv", uv.ravel())
|
||||
tangent = np.empty((loop_count, 3), dtype=np.float64)
|
||||
sign = np.empty(loop_count, dtype=np.float64)
|
||||
mesh.loops.foreach_get("tangent", tangent.ravel())
|
||||
mesh.loops.foreach_get("bitangent_sign", sign)
|
||||
normal = np.asarray(
|
||||
[tuple(loop.normal) for loop in mesh.loops],
|
||||
dtype=np.float64,
|
||||
)
|
||||
triangles = np.asarray(
|
||||
[tuple(triangle.loops) for triangle in mesh.loop_triangles],
|
||||
dtype=np.int32,
|
||||
)
|
||||
triangle_normal = np.asarray(
|
||||
[tuple(triangle.normal) for triangle in mesh.loop_triangles],
|
||||
dtype=np.float64,
|
||||
)
|
||||
front_facing = triangle_normal @ front > 1e-6
|
||||
triangles = triangles[front_facing]
|
||||
tangent_normal, coverage = rasterize_tangent_normal(
|
||||
target_normal,
|
||||
uv[triangles],
|
||||
normal[triangles],
|
||||
tangent[triangles],
|
||||
sign[triangles],
|
||||
return_coverage=True,
|
||||
)
|
||||
finally:
|
||||
evaluated.to_mesh_clear()
|
||||
|
||||
rgba[coverage, :3] = tangent_normal[coverage] * 0.5 + 0.5
|
||||
image.pixels.foreach_set(rgba.ravel())
|
||||
image.update()
|
||||
image.pack()
|
||||
return image
|
||||
16
src/anyimage/operators/convert_to_plane/resolution.py
Normal file
16
src/anyimage/operators/convert_to_plane/resolution.py
Normal file
@@ -0,0 +1,16 @@
|
||||
DA3_PATCH_SIZE = 14
|
||||
DA3_MIN_PROCESS_RES = 252
|
||||
DA3_MAX_PROCESS_RES = 1008
|
||||
|
||||
|
||||
def scaled_process_resolution(image, scale_percent):
|
||||
"""Return the scaled long edge clamped and aligned for DA3 inference."""
|
||||
width, height = image.size
|
||||
if width <= 0 or height <= 0:
|
||||
raise ValueError("The source image has no readable dimensions")
|
||||
if scale_percent < 1.0 or scale_percent > 100.0:
|
||||
raise ValueError("Resolution Scale must be between 1% and 100%")
|
||||
process_res = max(width, height) * scale_percent / 100.0
|
||||
process_res = max(DA3_MIN_PROCESS_RES, process_res)
|
||||
process_res = min(DA3_MAX_PROCESS_RES, process_res)
|
||||
return int(process_res / DA3_PATCH_SIZE + 0.5) * DA3_PATCH_SIZE
|
||||
Reference in New Issue
Block a user