Add geometry nodes asset and validation script

- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing.
- Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group.
- Added input handling for various parameters including resolution, iterations, and smoothing options.
- Included checks for node group structure and attributes to validate the geometry processing pipeline.
This commit is contained in:
2026-08-11 13:23:13 +08:00
parent fc27c23fd1
commit 07d836d9ad
15 changed files with 2408 additions and 68 deletions

View File

@@ -56,6 +56,10 @@ class PackTest(unittest.TestCase):
self.assertIn("__init__.py", names)
self.assertIn("blender_manifest.toml", names)
self.assertIn("image_depth.py", names)
self.assertIn(
"assets/O_SnapForm.blend",
names,
)
self.assertIn("worker.py", names)
self.assertIn("ai_host.py", names)
self.assertNotIn("snapform/__init__.py", names)