Add geometry nodes asset and validation script
- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing. - Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group. - Added input handling for various parameters including resolution, iterations, and smoothing options. - Included checks for node group structure and attributes to validate the geometry processing pipeline.
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@@ -56,6 +56,10 @@ class PackTest(unittest.TestCase):
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self.assertIn("__init__.py", names)
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self.assertIn("blender_manifest.toml", names)
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self.assertIn("image_depth.py", names)
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self.assertIn(
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"assets/O_SnapForm.blend",
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names,
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)
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self.assertIn("worker.py", names)
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self.assertIn("ai_host.py", names)
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self.assertNotIn("snapform/__init__.py", names)
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