Add geometry nodes asset and validation script
- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing. - Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group. - Added input handling for various parameters including resolution, iterations, and smoothing options. - Included checks for node group structure and attributes to validate the geometry processing pipeline.
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@@ -1783,22 +1783,37 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
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return {"FINISHED"}
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class SnapFormImageMenu(bpy.types.Menu):
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bl_idname = "SNAPFORM_MT_image_context"
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bl_label = "SnapForm"
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def draw(self, _context):
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layout = self.layout
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layout.operator_context = "INVOKE_DEFAULT"
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layout.operator(
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"snapform.convert_image_to_depth_plane",
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text="Convert to Depth Plane",
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icon="MOD_DISPLACE",
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)
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layout.operator(
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"snapform.convert_image_to_mesh",
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text="Convert to Mesh",
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icon="MESH_GRID",
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)
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layout.separator()
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layout.operator(
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"snapform.remove_image_background",
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text="Remove Background",
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icon="IMAGE_ALPHA",
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)
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def draw_image_context_menu(self, context):
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active_object = context.object
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if not is_image_empty(active_object):
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if not is_image_empty(context.object):
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return
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self.layout.separator()
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row = self.layout.row()
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row.operator_context = "INVOKE_DEFAULT"
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row.operator(
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"snapform.convert_image_to_depth_plane",
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text="Convert to Depth Plane",
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icon="MOD_DISPLACE",
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)
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row = self.layout.row()
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row.operator_context = "INVOKE_DEFAULT"
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row.operator(
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"snapform.remove_image_background",
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text="Remove Background",
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icon="IMAGE_ALPHA",
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self.layout.menu(
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SnapFormImageMenu.bl_idname,
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text="SnapForm",
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icon="PLUGIN",
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)
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